mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-01 11:56:58 -05:00
49 lines
1.1 KiB
Text
49 lines
1.1 KiB
Text
struct v2f_vertex_lit {
|
|
vec2 uv;
|
|
vec4 diff;
|
|
vec4 spec;
|
|
};
|
|
struct v2f_img {
|
|
vec4 pos;
|
|
vec2 uv;
|
|
};
|
|
struct appdata_img {
|
|
vec4 vertex;
|
|
vec2 texcoord;
|
|
};
|
|
struct v2f {
|
|
vec4 pos;
|
|
vec2 uv;
|
|
};
|
|
uniform vec4 _CenterRadius;
|
|
uniform sampler2D _MainTex;
|
|
uniform mat4 _RotationMatrix;
|
|
vec2 MultiplyUV( in mat4 mat, in vec2 inUV );
|
|
vec4 frag( in v2f i );
|
|
vec2 MultiplyUV( in mat4 mat, in vec2 inUV ) {
|
|
vec4 temp;
|
|
temp = vec4( inUV.x , inUV.y , 0.000000, 0.000000);
|
|
temp = ( mat * temp );
|
|
return temp.xy ;
|
|
}
|
|
vec4 frag( in v2f i ) {
|
|
vec2 offset;
|
|
vec2 distortedOffset;
|
|
vec2 tmp;
|
|
float t;
|
|
offset = i.uv;
|
|
distortedOffset = MultiplyUV( _RotationMatrix, offset.xy );
|
|
tmp = (offset / _CenterRadius.zw );
|
|
t = min( 1.00000, length( tmp ));
|
|
offset = mix( distortedOffset, offset, vec2( t));
|
|
offset += _CenterRadius.xy ;
|
|
return texture2D( _MainTex, offset);
|
|
}
|
|
void main() {
|
|
vec4 xl_retval;
|
|
v2f xlt_i;
|
|
xlt_i.pos = vec4(0.0);
|
|
xlt_i.uv = vec2( gl_TexCoord[0]);
|
|
xl_retval = frag( xlt_i);
|
|
gl_FragData[0] = vec4( xl_retval);
|
|
}
|