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11 lines
257 B
Text
11 lines
257 B
Text
void main ()
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{
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gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex);
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}
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// stats: 1 alu 0 tex 0 flow
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// inputs: 1
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// #0: gl_Vertex (high float) 4x1 [-1] loc 0
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// uniforms: 1 (total size: 0)
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// #0: gl_ModelViewProjectionMatrix (high float) 4x4 [-1]
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