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00-helloworld
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
01-cubes
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
02-metaballs
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Tools cleanup.
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2016-01-30 16:15:25 -08:00 |
03-raymarch
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
04-mesh
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
05-instancing
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
06-bump
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
07-callback
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
08-update
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Cleanup.
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2016-02-01 20:20:17 -08:00 |
09-hdr
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Renamed BGFX_TEXTURE_RT_BUFFER_ONLY to more descriptive BGFX_TEXTURE_RT_WRITE_ONLY.
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2016-01-12 17:11:16 -08:00 |
10-font
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
11-fontsdf
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
12-lod
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
13-stencil
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Improved reader/writer error handling.
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2016-01-31 16:00:02 -08:00 |
14-shadowvolumes
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Improved reader/writer error handling.
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2016-01-31 16:00:02 -08:00 |
15-shadowmaps-simple
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removed z coord adjustment in shadow2D() shader builtin for HLSL versions
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2016-01-17 23:05:40 -08:00 |
16-shadowmaps
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Improved reader/writer error handling.
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2016-01-31 16:00:02 -08:00 |
17-drawstress
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Tools cleanup.
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2016-01-30 16:15:25 -08:00 |
18-ibl
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
19-oit
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
20-nanovg
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
21-deferred
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
22-windows
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
23-vectordisplay
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
24-nbody
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
25-c99
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Moved public header files into bgfx subdirectory.
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2015-09-18 20:19:12 -07:00 |
26-occlusion
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
27-terrain
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Cleanup.
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2016-02-04 21:46:12 -08:00 |
assets/meshes
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Added orb object.
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2015-11-19 22:17:37 -08:00 |
common
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Added function for building frustum planes from view projection matrix.
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2016-02-10 21:02:00 -08:00 |
runtime
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Tools cleanup.
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2016-01-30 16:15:25 -08:00 |
makefile
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Cleanup.
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2015-12-13 11:05:25 -08:00 |