bgfx/3rdparty/glsl-optimizer/tests/fragment/zun-Hidden_Sepiatone_Effect-out.txt
2014-10-11 12:32:43 -07:00

17 lines
472 B
Text

uniform sampler2D _MainTex;
void main ()
{
vec4 xlat_var_output_1;
vec4 tmpvar_2;
tmpvar_2 = texture2D (_MainTex, gl_TexCoord[0].xy);
xlat_var_output_1.xyz = (vec4(0.191, -0.054, -0.221, 0.0) + dot (vec3(0.299, 0.587, 0.114), tmpvar_2.xyz)).xyz;
xlat_var_output_1.w = tmpvar_2.w;
gl_FragData[0] = xlat_var_output_1;
}
// stats: 2 alu 1 tex 0 flow
// inputs: 1
// #0: gl_TexCoord (high float) 4x1 [1] loc 4
// textures: 1
// #0: _MainTex (high 2d) 0x0 [-1]