mirror of
https://github.com/scratchfoundation/bgfx.git
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64 lines
No EOL
1.5 KiB
Text
64 lines
No EOL
1.5 KiB
Text
#version 140
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uniform mat4 u_viewProj;
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uniform mat4 u_view;
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varying vec2 v_texcoord0;
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varying vec3 v_tangent;
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varying vec3 v_normal;
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varying vec3 v_view;
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varying vec3 v_wpos;
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attribute vec4 i_data3;
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attribute vec4 i_data2;
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attribute vec4 i_data1;
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attribute vec4 i_data0;
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attribute vec2 a_texcoord0;
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attribute vec3 a_tangent;
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attribute vec3 a_normal;
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attribute vec3 a_position;
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void main ()
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{
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mat4 model_1;
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model_1[0] = i_data0;
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model_1[1] = i_data1;
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model_1[2] = i_data2;
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model_1[3] = i_data3;
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vec4 tmpvar_2;
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tmpvar_2.w = 1.0;
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tmpvar_2.xyz = a_position;
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vec3 tmpvar_3;
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tmpvar_3 = (model_1 * tmpvar_2).xyz;
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vec4 tmpvar_4;
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tmpvar_4.w = 1.0;
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tmpvar_4.xyz = tmpvar_3;
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gl_Position = (u_viewProj * tmpvar_4);
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vec4 tmpvar_5;
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tmpvar_5.w = 0.0;
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tmpvar_5.xyz = ((a_normal * 2.0) - 1.0);
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vec4 tmpvar_6;
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tmpvar_6.w = 0.0;
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tmpvar_6.xyz = ((a_tangent * 2.0) - 1.0);
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vec4 tmpvar_7;
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tmpvar_7.w = 0.0;
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tmpvar_7.xyz = (model_1 * tmpvar_5).xyz;
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vec3 tmpvar_8;
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tmpvar_8 = normalize((u_view * tmpvar_7).xyz);
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vec4 tmpvar_9;
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tmpvar_9.w = 0.0;
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tmpvar_9.xyz = (model_1 * tmpvar_6).xyz;
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vec3 tmpvar_10;
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tmpvar_10 = normalize((u_view * tmpvar_9).xyz);
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mat3 tmpvar_11;
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tmpvar_11[0] = tmpvar_10;
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tmpvar_11[1] = ((tmpvar_8.yzx * tmpvar_10.zxy) - (tmpvar_8.zxy * tmpvar_10.yzx));
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tmpvar_11[2] = tmpvar_8;
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v_wpos = tmpvar_3;
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vec4 tmpvar_12;
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tmpvar_12.w = 1.0;
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tmpvar_12.xyz = tmpvar_3;
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v_view = (tmpvar_11 * -((u_view * tmpvar_12).xyz));
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v_normal = tmpvar_8;
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v_tangent = tmpvar_10;
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v_texcoord0 = a_texcoord0;
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}
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