mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-28 18:45:54 -05:00
363 lines
8.3 KiB
C++
363 lines
8.3 KiB
C++
/*
|
|
* Copyright 2011-2012 Branimir Karadzic. All rights reserved.
|
|
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
|
*/
|
|
|
|
#ifndef __RENDERER_D3D9_H__
|
|
#define __RENDERER_D3D9_H__
|
|
|
|
#define BGFX_CONFIG_RENDERER_DIRECT3D_EX (BX_PLATFORM_WINDOWS && 0)
|
|
|
|
#if BX_PLATFORM_WINDOWS
|
|
# if !BGFX_CONFIG_RENDERER_DIRECT3D_EX
|
|
# define D3D_DISABLE_9EX
|
|
# endif // !BGFX_CONFIG_RENDERER_DIRECT3D_EX
|
|
# include <d3d9.h>
|
|
|
|
# ifndef D3DFMT_NULL
|
|
# define D3DFMT_NULL ( (D3DFORMAT)MAKEFOURCC('N','U','L','L') )
|
|
# endif // D3DFMT_NULL
|
|
|
|
# ifndef D3DFMT_DF16
|
|
# define D3DFMT_DF16 ( (D3DFORMAT)MAKEFOURCC('D','F','1','6') )
|
|
# endif // D3DFMT_DF16
|
|
|
|
# ifndef D3DFMT_DF24
|
|
# define D3DFMT_DF24 ( (D3DFORMAT)MAKEFOURCC('D','F','2','4') )
|
|
# endif // D3DFMT_DF24
|
|
|
|
# ifndef D3DFMT_INTZ
|
|
# define D3DFMT_INTZ ( (D3DFORMAT)MAKEFOURCC('I','N','T','Z') )
|
|
# endif // D3DFMT_INTZ
|
|
|
|
# ifndef D3DFMT_RAWZ
|
|
# define D3DFMT_RAWZ ( (D3DFORMAT)MAKEFOURCC('R','A','W','Z') )
|
|
# endif // D3DFMT_RAWZ
|
|
|
|
# if BGFX_CONFIG_RENDERER_DIRECT3D_EX
|
|
typedef HRESULT (WINAPI *Direct3DCreate9ExFunc)(UINT SDKVersion, IDirect3D9Ex**);
|
|
# else
|
|
typedef IDirect3D9* (WINAPI *Direct3DCreate9Func)(UINT SDKVersion);
|
|
# endif // BGFX_CONFIG_RENDERER_DIRECT3D_EX
|
|
|
|
typedef int (WINAPI *D3DPERF_BeginEventFunc)(D3DCOLOR col, LPCWSTR wszName);
|
|
typedef int (WINAPI *D3DPERF_EndEventFunc)();
|
|
typedef void (WINAPI *D3DPERF_SetMarkerFunc)(D3DCOLOR col, LPCWSTR wszName);
|
|
typedef void (WINAPI *D3DPERF_SetRegionFunc)(D3DCOLOR col, LPCWSTR wszName);
|
|
typedef BOOL (WINAPI *D3DPERF_QueryRepeatFrameFunc)();
|
|
typedef void (WINAPI *D3DPERF_SetOptionsFunc)(DWORD dwOptions);
|
|
typedef DWORD (WINAPI *D3DPERF_GetStatusFunc)();
|
|
|
|
# define _PIX_SETMARKER(_col, _name) s_renderCtx.m_D3DPERF_SetMarker(_col, L#_name)
|
|
# define _PIX_BEGINEVENT(_col, _name) s_renderCtx.m_D3DPERF_BeginEvent(_col, L#_name)
|
|
# define _PIX_ENDEVENT() s_renderCtx.m_D3DPERF_EndEvent()
|
|
|
|
#elif BX_PLATFORM_XBOX360
|
|
# include <xgraphics.h>
|
|
# define D3DUSAGE_DYNAMIC 0 // not supported on X360
|
|
# define D3DLOCK_DISCARD 0 // not supported on X360
|
|
# define D3DERR_DEVICEHUNG D3DERR_DEVICELOST // not supported on X360
|
|
# define D3DERR_DEVICEREMOVED D3DERR_DEVICELOST // not supported on X360
|
|
# define D3DMULTISAMPLE_8_SAMPLES D3DMULTISAMPLE_4_SAMPLES
|
|
# define D3DMULTISAMPLE_16_SAMPLES D3DMULTISAMPLE_4_SAMPLES
|
|
|
|
# define D3DFMT_DF24 D3DFMT_D24FS8
|
|
|
|
# define _PIX_SETMARKER(_col, _name) do {} while(0)
|
|
# define _PIX_BEGINEVENT(_col, _name) do {} while(0)
|
|
# define _PIX_ENDEVENT() do {} while(0)
|
|
#endif // BX_PLATFORM_
|
|
|
|
namespace bgfx
|
|
{
|
|
# define _DX_CHECK(_call) \
|
|
do { \
|
|
HRESULT __hr__ = _call; \
|
|
BX_CHECK(SUCCEEDED(__hr__), #_call " FAILED 0x%08x\n", (uint32_t)__hr__); \
|
|
} while (0)
|
|
|
|
#if BGFX_CONFIG_DEBUG
|
|
# define DX_CHECK(_call) _DX_CHECK(_call)
|
|
#else
|
|
# define DX_CHECK(_call) _call
|
|
#endif // BGFX_CONFIG_DEBUG
|
|
|
|
#if BGFX_CONFIG_DEBUG_PIX
|
|
# define PIX_SETMARKER(_col, _name) _PIX_SETMARKER(_col, _name)
|
|
# define PIX_BEGINEVENT(_col, _name) _PIX_BEGINEVENT(_col, _name)
|
|
# define PIX_ENDEVENT() _PIX_ENDEVENT()
|
|
#else
|
|
# define PIX_SETMARKER(_col, _name)
|
|
# define PIX_BEGINEVENT(_col, _name)
|
|
# define PIX_ENDEVENT()
|
|
#endif // BGFX_CONFIG_DEBUG_PIX
|
|
|
|
#if BGFX_CONFIG_DEBUG
|
|
# define DX_RELEASE(_ptr, _expected) \
|
|
do { \
|
|
if (NULL != _ptr) \
|
|
{ \
|
|
ULONG count = _ptr->Release(); \
|
|
BX_CHECK(_expected == count, "RefCount is %d (expected %d).", count, _expected); \
|
|
_ptr = NULL; \
|
|
} \
|
|
} while (0)
|
|
#else
|
|
# define DX_RELEASE(_ptr, _expected) \
|
|
do { \
|
|
if (NULL != _ptr) \
|
|
{ \
|
|
_ptr->Release(); \
|
|
_ptr = NULL; \
|
|
} \
|
|
} while (0)
|
|
#endif // BGFX_CONFIG_DEBUG
|
|
|
|
struct Msaa
|
|
{
|
|
D3DMULTISAMPLE_TYPE m_type;
|
|
DWORD m_quality;
|
|
};
|
|
|
|
struct IndexBuffer
|
|
{
|
|
IndexBuffer()
|
|
: m_ptr(NULL)
|
|
, m_dynamic(false)
|
|
{
|
|
}
|
|
|
|
void create(uint32_t _size, void* _data);
|
|
void update(uint32_t _size, void* _data)
|
|
{
|
|
void* buffer;
|
|
DX_CHECK(m_ptr->Lock(0
|
|
, _size
|
|
, &buffer
|
|
, m_dynamic?D3DLOCK_DISCARD/*|D3DLOCK_NOOVERWRITE*/:0
|
|
) );
|
|
|
|
memcpy(buffer, _data, _size);
|
|
|
|
m_ptr->Unlock();
|
|
}
|
|
|
|
void destroy()
|
|
{
|
|
if (NULL != m_ptr)
|
|
{
|
|
DX_RELEASE(m_ptr, 0);
|
|
m_dynamic = false;
|
|
}
|
|
}
|
|
|
|
void preReset();
|
|
void postReset();
|
|
|
|
IDirect3DIndexBuffer9* m_ptr;
|
|
uint32_t m_size;
|
|
bool m_dynamic;
|
|
};
|
|
|
|
struct VertexBuffer
|
|
{
|
|
VertexBuffer()
|
|
: m_ptr(NULL)
|
|
, m_dynamic(false)
|
|
{
|
|
}
|
|
|
|
void create(uint32_t _size, void* _data, VertexDeclHandle _declHandle);
|
|
void update(uint32_t _size, void* _data)
|
|
{
|
|
void* buffer;
|
|
DX_CHECK(m_ptr->Lock(0
|
|
, _size
|
|
, &buffer
|
|
, m_dynamic?D3DLOCK_DISCARD/*|D3DLOCK_NOOVERWRITE*/:0
|
|
) );
|
|
|
|
memcpy(buffer, _data, _size);
|
|
|
|
m_ptr->Unlock();
|
|
}
|
|
|
|
void destroy()
|
|
{
|
|
if (NULL != m_ptr)
|
|
{
|
|
DX_RELEASE(m_ptr, 0);
|
|
m_dynamic = false;
|
|
}
|
|
}
|
|
|
|
void preReset();
|
|
void postReset();
|
|
|
|
IDirect3DVertexBuffer9* m_ptr;
|
|
uint32_t m_size;
|
|
VertexDeclHandle m_decl;
|
|
bool m_dynamic;
|
|
};
|
|
|
|
struct VertexDeclaration
|
|
{
|
|
void create(const VertexDecl& _decl);
|
|
|
|
void destroy()
|
|
{
|
|
DX_RELEASE(m_ptr, 0);
|
|
}
|
|
|
|
IDirect3DVertexDeclaration9* m_ptr;
|
|
VertexDecl m_decl;
|
|
};
|
|
|
|
struct Shader
|
|
{
|
|
Shader()
|
|
: m_ptr(NULL)
|
|
{
|
|
}
|
|
|
|
void create(bool _fragment, const Memory* _mem);
|
|
DWORD* getShaderCode(uint8_t _fragmentBit, const Memory* _mem);
|
|
|
|
void destroy()
|
|
{
|
|
ConstantBuffer::destroy(m_constantBuffer);
|
|
m_constantBuffer = NULL;
|
|
m_numPredefined = 0;
|
|
|
|
DX_RELEASE(m_ptr, 0);
|
|
}
|
|
|
|
IUnknown* m_ptr;
|
|
ConstantBuffer* m_constantBuffer;
|
|
PredefinedUniform m_predefined[PredefinedUniform::Count];
|
|
uint8_t m_numPredefined;
|
|
};
|
|
|
|
struct Material
|
|
{
|
|
void create(const Shader& _vsh, const Shader& _fsh)
|
|
{
|
|
BX_CHECK(NULL != _vsh.m_ptr, "Vertex shader doesn't exist.");
|
|
m_vsh = &_vsh;
|
|
|
|
BX_CHECK(NULL != _fsh.m_ptr, "Fragment shader doesn't exist.");
|
|
m_fsh = &_fsh;
|
|
|
|
memcpy(&m_predefined[0], _vsh.m_predefined, _vsh.m_numPredefined*sizeof(PredefinedUniform) );
|
|
memcpy(&m_predefined[_vsh.m_numPredefined], _fsh.m_predefined, _fsh.m_numPredefined*sizeof(PredefinedUniform) );
|
|
m_numPredefined = _vsh.m_numPredefined + _fsh.m_numPredefined;
|
|
}
|
|
|
|
void destroy()
|
|
{
|
|
m_numPredefined = 0;
|
|
m_vsh = NULL;
|
|
m_fsh = NULL;
|
|
}
|
|
|
|
const Shader* m_vsh;
|
|
const Shader* m_fsh;
|
|
|
|
PredefinedUniform m_predefined[PredefinedUniform::Count*2];
|
|
uint8_t m_numPredefined;
|
|
};
|
|
|
|
struct Texture
|
|
{
|
|
enum Enum
|
|
{
|
|
Texture2D,
|
|
Texture3D,
|
|
TextureCube,
|
|
};
|
|
|
|
Texture()
|
|
: m_ptr(NULL)
|
|
{
|
|
}
|
|
|
|
void createTexture(uint32_t _width, uint32_t _height, uint8_t _numMips, D3DFORMAT _fmt);
|
|
void createVolumeTexture(uint32_t _width, uint32_t _height, uint32_t _depth, uint32_t _numMips, D3DFORMAT _fmt);
|
|
void createCubeTexture(uint32_t _edge, uint32_t _numMips, D3DFORMAT _fmt);
|
|
|
|
uint8_t* lock(uint8_t _side, uint8_t _lod, uint32_t& _pitch, uint32_t& _slicePitch);
|
|
void unlock(uint8_t _side, uint8_t _lod);
|
|
|
|
void create(const Memory* _mem, uint32_t _flags);
|
|
|
|
void destroy()
|
|
{
|
|
DX_RELEASE(m_ptr, 0);
|
|
}
|
|
|
|
void commit(uint8_t _stage);
|
|
|
|
IDirect3DBaseTexture9* m_ptr;
|
|
D3DTEXTUREFILTERTYPE m_minFilter;
|
|
D3DTEXTUREFILTERTYPE m_magFilter;
|
|
D3DTEXTUREFILTERTYPE m_mipFilter;
|
|
D3DTEXTUREADDRESS m_tau;
|
|
D3DTEXTUREADDRESS m_tav;
|
|
D3DTEXTUREADDRESS m_taw;
|
|
Enum m_type;
|
|
bool m_srgb;
|
|
};
|
|
|
|
struct RenderTarget
|
|
{
|
|
RenderTarget()
|
|
: m_rt(NULL)
|
|
, m_colorTexture(NULL)
|
|
, m_color(NULL)
|
|
, m_depthTexture(NULL)
|
|
, m_depth(NULL)
|
|
, m_width(0)
|
|
, m_height(0)
|
|
, m_flags(0)
|
|
, m_depthOnly(false)
|
|
{
|
|
}
|
|
|
|
void create(uint16_t _width, uint16_t _height, uint32_t _flags);
|
|
void createTextures();
|
|
void destroyTextures();
|
|
|
|
void destroy()
|
|
{
|
|
destroyTextures();
|
|
m_flags = 0;
|
|
}
|
|
|
|
void preReset()
|
|
{
|
|
destroyTextures();
|
|
}
|
|
|
|
void postReset()
|
|
{
|
|
createTextures();
|
|
}
|
|
|
|
void commit(uint8_t _stage);
|
|
void resolve();
|
|
|
|
Msaa m_msaa;
|
|
IDirect3DSurface9* m_rt;
|
|
IDirect3DTexture9* m_colorTexture;
|
|
IDirect3DSurface9* m_color;
|
|
IDirect3DTexture9* m_depthTexture;
|
|
IDirect3DSurface9* m_depth;
|
|
uint16_t m_width;
|
|
uint16_t m_height;
|
|
uint32_t m_flags;
|
|
bool m_depthOnly;
|
|
};
|
|
|
|
} // namespace bgfx
|
|
|
|
#endif // __RENDERER_D3D9_H__
|