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14 lines
432 B
Text
14 lines
432 B
Text
mediump vec4 xlat_main( in highp vec2 uv, in highp vec4 color );
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mediump vec4 xlat_main( in highp vec2 uv, in highp vec4 color ) {
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mediump vec4 c;
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c = color;
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c.xy += uv;
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return c;
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}
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varying highp vec2 xlv_TEXCOORD0;
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varying highp vec4 xlv_COLOR;
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void main() {
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mediump vec4 xl_retval;
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xl_retval = xlat_main( highp vec2(xlv_TEXCOORD0), highp vec4(xlv_COLOR));
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gl_FragData[0] = mediump vec4( xl_retval);
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}
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