mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-01 11:56:58 -05:00
131 lines
No EOL
2.5 KiB
JavaScript
131 lines
No EOL
2.5 KiB
JavaScript
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namespace("WM");
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WM.Button = (function()
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{
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var template_html = "<div class='Button notextsel'></div>";
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function Button(text, x, y, opts)
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{
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this.OnClick = null;
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this.Toggle = opts && opts.toggle;
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this.Node = DOM.Node.CreateHTML(template_html);
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// Set node dimensions
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this.SetPosition(x, y);
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if (opts && opts.w && opts.h)
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this.SetSize(opts.w, opts.h);
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// Override the default class name
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if (opts && opts.class)
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this.Node.className = opts.class;
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this.SetText(text);
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// Create the mouse press event handlers
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DOM.Event.AddHandler(this.Node, "mousedown", Bind(OnMouseDown, this));
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this.OnMouseOutDelegate = Bind(OnMouseUp, this, false);
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this.OnMouseUpDelegate = Bind(OnMouseUp, this, true);
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}
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Button.prototype.SetPosition = function(x, y)
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{
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this.Position = [ x, y ];
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DOM.Node.SetPosition(this.Node, this.Position);
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}
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Button.prototype.SetSize = function(w, h)
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{
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this.Size = [ w, h ];
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DOM.Node.SetSize(this.Node, this.Size);
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}
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Button.prototype.SetText = function(text)
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{
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this.Node.innerHTML = text;
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}
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Button.prototype.SetOnClick = function(on_click)
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{
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this.OnClick = on_click;
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}
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Button.prototype.SetState = function(pressed)
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{
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if (pressed)
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DOM.Node.AddClass(this.Node, "ButtonHeld");
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else
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DOM.Node.RemoveClass(this.Node, "ButtonHeld");
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}
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Button.prototype.ToggleState = function()
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{
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if (DOM.Node.HasClass(this.Node, "ButtonHeld"))
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this.SetState(false);
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else
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this.SetState(true);
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}
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Button.prototype.IsPressed = function()
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{
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return DOM.Node.HasClass(this.Node, "ButtonHeld");
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}
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function OnMouseDown(self, evt)
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{
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// Decide how to set the button state
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if (self.Toggle)
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self.ToggleState();
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else
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self.SetState(true);
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// Activate release handlers
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DOM.Event.AddHandler(self.Node, "mouseout", self.OnMouseOutDelegate);
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DOM.Event.AddHandler(self.Node, "mouseup", self.OnMouseUpDelegate);
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DOM.Event.StopAll(evt);
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}
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function OnMouseUp(self, confirm, evt)
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{
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if (confirm)
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{
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// Only release for non-toggles
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if (!self.Toggle)
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self.SetState(false);
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}
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else
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{
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// Decide how to set the button state
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if (self.Toggle)
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self.ToggleState();
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else
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self.SetState(false);
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}
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// Remove release handlers
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DOM.Event.RemoveHandler(self.Node, "mouseout", self.OnMouseOutDelegate);
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DOM.Event.RemoveHandler(self.Node, "mouseup", self.OnMouseUpDelegate);
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// Call the click handler if this is a button press
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if (confirm && self.OnClick)
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self.OnClick(self);
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DOM.Event.StopAll(evt);
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}
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return Button;
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})(); |