mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 11:05:36 -05:00
98 lines
3.2 KiB
Text
98 lines
3.2 KiB
Text
uniform vec4 _BumpMap_ST;
|
|
uniform vec4 _MainTex_ST;
|
|
uniform mat4 _Object2World;
|
|
uniform vec4 _ProjectionParams;
|
|
uniform mat4 _World2Object;
|
|
uniform vec3 _WorldSpaceCameraPos;
|
|
uniform vec4 unity_LightmapFade;
|
|
uniform vec4 unity_LightmapST;
|
|
uniform vec4 unity_Scale;
|
|
attribute vec4 TANGENT;
|
|
varying vec4 xlv_FOG;
|
|
void main ()
|
|
{
|
|
vec3 binormal_1;
|
|
vec3 worldRefl_2;
|
|
vec4 tmpvar_3;
|
|
vec3 tmpvar_4;
|
|
vec4 pos_5;
|
|
pos_5 = (gl_ModelViewProjectionMatrix * gl_Vertex);
|
|
tmpvar_3.xy = ((gl_MultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
|
|
tmpvar_3.zw = ((gl_MultiTexCoord0.xy * _BumpMap_ST.xy) + _BumpMap_ST.zw);
|
|
vec4 tmpvar_6;
|
|
tmpvar_6.w = 1.0;
|
|
tmpvar_6.xyz = _WorldSpaceCameraPos;
|
|
mat3 tmpvar_7;
|
|
tmpvar_7[0] = _Object2World[0].xyz;
|
|
tmpvar_7[1] = _Object2World[1].xyz;
|
|
tmpvar_7[2] = _Object2World[2].xyz;
|
|
worldRefl_2 = (tmpvar_7 * (gl_Vertex.xyz - (
|
|
(_World2Object * tmpvar_6)
|
|
.xyz * unity_Scale.w)));
|
|
binormal_1 = (((gl_Normal.yzx * TANGENT.zxy) - (gl_Normal.zxy * TANGENT.yzx)) * TANGENT.w);
|
|
mat3 tmpvar_8;
|
|
tmpvar_8[0].x = TANGENT.x;
|
|
tmpvar_8[0].y = binormal_1.x;
|
|
tmpvar_8[0].z = gl_Normal.x;
|
|
tmpvar_8[1].x = TANGENT.y;
|
|
tmpvar_8[1].y = binormal_1.y;
|
|
tmpvar_8[1].z = gl_Normal.y;
|
|
tmpvar_8[2].x = TANGENT.z;
|
|
tmpvar_8[2].y = binormal_1.z;
|
|
tmpvar_8[2].z = gl_Normal.z;
|
|
vec4 tmpvar_9;
|
|
tmpvar_9.xyz = (tmpvar_8 * _Object2World[0].xyz);
|
|
tmpvar_9.w = worldRefl_2.x;
|
|
vec4 tmpvar_10;
|
|
tmpvar_10.xyz = (tmpvar_8 * _Object2World[1].xyz);
|
|
tmpvar_10.w = worldRefl_2.y;
|
|
vec4 tmpvar_11;
|
|
tmpvar_11.xyz = (tmpvar_8 * _Object2World[2].xyz);
|
|
tmpvar_11.w = worldRefl_2.z;
|
|
vec4 o_12;
|
|
o_12 = (pos_5 * 0.5);
|
|
vec2 tmpvar_13;
|
|
tmpvar_13.x = o_12.x;
|
|
tmpvar_13.y = (o_12.y * _ProjectionParams.x);
|
|
o_12.xy = (tmpvar_13 + o_12.w);
|
|
o_12.zw = pos_5.zw;
|
|
tmpvar_4.xy = ((gl_MultiTexCoord1.xy * unity_LightmapST.xy) + unity_LightmapST.zw);
|
|
tmpvar_4.z = ((-(
|
|
(gl_ModelViewMatrix * gl_Vertex)
|
|
.z) * unity_LightmapFade.z) + unity_LightmapFade.w);
|
|
gl_Position = pos_5;
|
|
vec4 tmpvar_14;
|
|
tmpvar_14.yzw = vec3(0.0, 0.0, 0.0);
|
|
tmpvar_14.x = pos_5.z;
|
|
xlv_FOG = tmpvar_14;
|
|
gl_TexCoord[0] = tmpvar_3;
|
|
gl_TexCoord[1] = o_12;
|
|
gl_TexCoord[2] = (tmpvar_9 * unity_Scale.w);
|
|
gl_TexCoord[3] = (tmpvar_10 * unity_Scale.w);
|
|
gl_TexCoord[4] = (tmpvar_11 * unity_Scale.w);
|
|
vec4 tmpvar_15;
|
|
tmpvar_15.w = 0.0;
|
|
tmpvar_15.xyz = tmpvar_4;
|
|
gl_TexCoord[5] = tmpvar_15;
|
|
}
|
|
|
|
|
|
// stats: 31 alu 0 tex 0 flow
|
|
// inputs: 5
|
|
// #0: gl_MultiTexCoord1 (high float) 4x1 [-1] loc 9
|
|
// #1: gl_MultiTexCoord0 (high float) 4x1 [-1] loc 8
|
|
// #2: gl_Normal (high float) 3x1 [-1] loc 2
|
|
// #3: gl_Vertex (high float) 4x1 [-1] loc 0
|
|
// #4: TANGENT (high float) 4x1 [-1]
|
|
// uniforms: 11 (total size: 0)
|
|
// #0: gl_ModelViewProjectionMatrix (high float) 4x4 [-1]
|
|
// #1: gl_ModelViewMatrix (high float) 4x4 [-1]
|
|
// #2: _BumpMap_ST (high float) 4x1 [-1]
|
|
// #3: _MainTex_ST (high float) 4x1 [-1]
|
|
// #4: _Object2World (high float) 4x4 [-1]
|
|
// #5: _ProjectionParams (high float) 4x1 [-1]
|
|
// #6: _World2Object (high float) 4x4 [-1]
|
|
// #7: _WorldSpaceCameraPos (high float) 3x1 [-1]
|
|
// #8: unity_LightmapFade (high float) 4x1 [-1]
|
|
// #9: unity_LightmapST (high float) 4x1 [-1]
|
|
// #10: unity_Scale (high float) 4x1 [-1]
|