mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 11:05:36 -05:00
52 lines
1.3 KiB
Text
52 lines
1.3 KiB
Text
uniform vec4 _Color;
|
|
uniform float _Cutoff;
|
|
uniform vec4 _LightColor0;
|
|
uniform sampler2D _MainTex;
|
|
uniform float _Shininess;
|
|
uniform vec4 _SpecColor;
|
|
void main ()
|
|
{
|
|
vec3 tmpvar_1;
|
|
tmpvar_1 = gl_TexCoord[1].xyz;
|
|
vec3 tmpvar_2;
|
|
tmpvar_2 = gl_TexCoord[2].xyz;
|
|
vec4 c_3;
|
|
float tmpvar_4;
|
|
vec4 tmpvar_5;
|
|
tmpvar_5 = texture2D (_MainTex, gl_TexCoord[0].xy);
|
|
tmpvar_4 = (tmpvar_5.w * _Color.w);
|
|
float x_6;
|
|
x_6 = (tmpvar_4 - _Cutoff);
|
|
if ((x_6 < 0.0)) {
|
|
discard;
|
|
};
|
|
vec4 c_7;
|
|
float spec_8;
|
|
spec_8 = (pow (max (0.0,
|
|
dot (tmpvar_1, normalize((tmpvar_2 + normalize(gl_TexCoord[3].xyz))))
|
|
), (_Shininess * 128.0)) * tmpvar_5.w);
|
|
c_7.xyz = (((
|
|
((tmpvar_5.xyz * _Color.xyz) * _LightColor0.xyz)
|
|
*
|
|
max (0.0, dot (tmpvar_1, tmpvar_2))
|
|
) + (
|
|
(_LightColor0.xyz * _SpecColor.xyz)
|
|
* spec_8)) * 2.0);
|
|
c_7.w = (tmpvar_4 + ((_LightColor0.w * _SpecColor.w) * spec_8));
|
|
c_3.xyz = c_7.xyz;
|
|
c_3.w = tmpvar_4;
|
|
gl_FragData[0] = c_3;
|
|
}
|
|
|
|
|
|
// stats: 23 alu 2 tex 1 flow
|
|
// inputs: 1
|
|
// #0: gl_TexCoord (high float) 4x1 [4] loc 4
|
|
// uniforms: 5 (total size: 0)
|
|
// #0: _Color (high float) 4x1 [-1]
|
|
// #1: _Cutoff (high float) 1x1 [-1]
|
|
// #2: _LightColor0 (high float) 4x1 [-1]
|
|
// #3: _Shininess (high float) 1x1 [-1]
|
|
// #4: _SpecColor (high float) 4x1 [-1]
|
|
// textures: 1
|
|
// #0: _MainTex (high 2d) 0x0 [-1]
|