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27 lines
813 B
Text
27 lines
813 B
Text
uniform vec4 _MainTex_ST;
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void main ()
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{
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vec4 tmpvar_1;
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tmpvar_1.w = 0.0;
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tmpvar_1.xyz = gl_Normal;
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gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex);
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vec4 tmpvar_2;
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tmpvar_2.zw = vec2(0.0, 0.0);
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tmpvar_2.xy = ((gl_MultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
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gl_TexCoord[0] = tmpvar_2;
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vec4 tmpvar_3;
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tmpvar_3.w = 0.0;
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tmpvar_3.xyz = (gl_ModelViewMatrix * tmpvar_1).xyz;
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gl_TexCoord[1] = tmpvar_3;
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}
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// stats: 7 alu 0 tex 0 flow
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// inputs: 3
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// #0: gl_MultiTexCoord0 (high float) 4x1 [-1] loc 8
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// #1: gl_Normal (high float) 3x1 [-1] loc 2
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// #2: gl_Vertex (high float) 4x1 [-1] loc 0
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// uniforms: 3 (total size: 0)
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// #0: gl_ModelViewProjectionMatrix (high float) 4x4 [-1]
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// #1: gl_ModelViewMatrix (high float) 4x4 [-1]
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// #2: _MainTex_ST (high float) 4x1 [-1]
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