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21 lines
669 B
Text
21 lines
669 B
Text
void main ()
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{
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mat3 tmpvar_1;
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tmpvar_1[0] = gl_ModelViewMatrixInverseTranspose[0].xyz;
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tmpvar_1[1] = gl_ModelViewMatrixInverseTranspose[1].xyz;
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tmpvar_1[2] = gl_ModelViewMatrixInverseTranspose[2].xyz;
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gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex);
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vec4 tmpvar_2;
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tmpvar_2.w = 0.0;
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tmpvar_2.xyz = (tmpvar_1 * gl_Normal);
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gl_TexCoord[0] = tmpvar_2;
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}
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// stats: 3 alu 0 tex 0 flow
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// inputs: 2
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// #0: gl_Normal (high float) 3x1 [-1] loc 2
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// #1: gl_Vertex (high float) 4x1 [-1] loc 0
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// uniforms: 2 (total size: 0)
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// #0: gl_ModelViewMatrixInverseTranspose (high float) 4x4 [-1]
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// #1: gl_ModelViewProjectionMatrix (high float) 4x4 [-1]
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