bgfx/examples/common/bgfx_utils.h
2015-01-22 21:01:09 -08:00

45 lines
1.4 KiB
C

/*
* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#ifndef BGFX_UTILS_H_HEADER_GUARD
#define BGFX_UTILS_H_HEADER_GUARD
#include <bgfx.h>
void* load(const char* _filePath, uint32_t* _size = NULL);
bgfx::ShaderHandle loadShader(const char* _name);
bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName);
bgfx::TextureHandle loadTexture(const char* _name, uint32_t _flags = BGFX_TEXTURE_NONE, uint8_t _skip = 0, bgfx::TextureInfo* _info = NULL);
void calcTangents(void* _vertices, uint16_t _numVertices, bgfx::VertexDecl _decl, const uint16_t* _indices, uint32_t _numIndices);
struct MeshState
{
struct Texture
{
uint32_t m_flags;
bgfx::UniformHandle m_sampler;
bgfx::TextureHandle m_texture;
uint8_t m_stage;
};
Texture m_textures[4];
uint64_t m_state;
bgfx::ProgramHandle m_program;
uint8_t m_numTextures;
uint8_t m_viewId;
};
struct Mesh;
Mesh* meshLoad(const char* _filePath);
void meshUnload(Mesh* _mesh);
MeshState* meshStateCreate();
void meshStateDestroy(MeshState* _meshState);
void meshSubmit(const Mesh* _mesh, uint8_t _id, bgfx::ProgramHandle _program, const float* _mtx, uint64_t _state = BGFX_STATE_MASK);
void meshSubmit(const Mesh* _mesh, const MeshState*const* _state, uint8_t _numPasses, const float* _mtx, uint16_t _numMatrices = 1);
#endif // BGFX_UTILS_H_HEADER_GUARD