mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 17:18:12 -05:00
36 lines
883 B
Text
36 lines
883 B
Text
uniform vec4 _ProjectionParams;
|
|
varying vec4 xlv_FOG;
|
|
void main ()
|
|
{
|
|
vec4 pos_1;
|
|
pos_1 = (gl_ModelViewProjectionMatrix * gl_Vertex);
|
|
vec4 o_2;
|
|
o_2 = (pos_1 * 0.5);
|
|
vec2 tmpvar_3;
|
|
tmpvar_3.x = o_2.x;
|
|
tmpvar_3.y = (o_2.y * _ProjectionParams.x);
|
|
o_2.xy = (tmpvar_3 + o_2.w);
|
|
o_2.zw = pos_1.zw;
|
|
vec4 o_4;
|
|
o_4 = (pos_1 * 0.5);
|
|
vec2 tmpvar_5;
|
|
tmpvar_5.x = o_4.x;
|
|
tmpvar_5.y = (o_4.y * _ProjectionParams.x);
|
|
o_4.xy = (tmpvar_5 + o_4.w);
|
|
o_4.zw = pos_1.zw;
|
|
gl_Position = pos_1;
|
|
vec4 tmpvar_6;
|
|
tmpvar_6.yzw = vec3(0.0, 0.0, 0.0);
|
|
tmpvar_6.x = pos_1.z;
|
|
xlv_FOG = tmpvar_6;
|
|
gl_TexCoord[0] = o_2;
|
|
gl_TexCoord[1] = o_4;
|
|
}
|
|
|
|
|
|
// stats: 8 alu 0 tex 0 flow
|
|
// inputs: 1
|
|
// #0: gl_Vertex (high float) 4x1 [-1] loc 0
|
|
// uniforms: 2 (total size: 0)
|
|
// #0: gl_ModelViewProjectionMatrix (high float) 4x4 [-1]
|
|
// #1: _ProjectionParams (high float) 4x1 [-1]
|