mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 17:18:12 -05:00
55 lines
1.3 KiB
Text
55 lines
1.3 KiB
Text
struct v2f_vertex_lit {
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vec2 uv;
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vec4 diff;
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vec4 spec;
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};
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struct v2f_img {
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vec4 pos;
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vec2 uv;
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};
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struct appdata_img {
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vec4 vertex;
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vec2 texcoord;
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};
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struct v2f {
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vec4 vertex;
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vec4 uvgrab;
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vec2 uvbump;
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vec2 uvmain;
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};
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struct appdata_t {
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vec4 vertex;
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vec2 texcoord;
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};
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vec2 MultiplyUV( in mat4 mat, in vec2 inUV );
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v2f vert( in appdata_t v );
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vec2 MultiplyUV( in mat4 mat, in vec2 inUV ) {
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vec4 temp;
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temp = vec4( inUV.x , inUV.y , 0.000000, 0.000000);
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temp = ( mat * temp );
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return temp.xy ;
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}
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v2f vert( in appdata_t v ) {
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v2f o;
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float scale = 1.00000;
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o.vertex = ( gl_ModelViewProjectionMatrix * v.vertex );
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o.uvgrab.xy = ((vec2( o.vertex.x , (o.vertex.y * scale)) + o.vertex.w ) * 0.500000);
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o.uvgrab.zw = o.vertex.zw ;
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o.uvbump = MultiplyUV( gl_TextureMatrix[1], v.texcoord);
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o.uvmain = MultiplyUV( gl_TextureMatrix[2], v.texcoord);
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return o;
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}
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void main() {
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v2f xl_retval;
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appdata_t xlt_v;
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xlt_v.vertex = vec4( gl_Vertex);
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xlt_v.texcoord = vec2( gl_MultiTexCoord0);
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xl_retval = vert( xlt_v);
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gl_Position = vec4( xl_retval.vertex);
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gl_TexCoord[0] = vec4( xl_retval.uvgrab);
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gl_TexCoord[1] = vec4( xl_retval.uvbump, 0.0, 0.0);
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gl_TexCoord[2] = vec4( xl_retval.uvmain, 0.0, 0.0);
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}
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