bgfx/3rdparty/glsl-optimizer/tests/global-mutable-inES.txt
2015-04-02 23:30:48 -07:00

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uniform highp float uni1;
uniform mediump vec4 uni4;
uniform sampler2D tex1;
// global variables that aren't uniforms
highp float mut_uni1;
mediump vec4 mut_uni4;
highp vec3 SampleDiffuse(in highp vec2 uv)
{
mut_uni4.xy = uv;
return vec3(texture2D(tex1,mut_uni4.xy));
}
lowp vec4 xlat_main(in highp vec4 uv)
{
lowp vec4 c = vec4(0.0);
c.x += mut_uni4.x;
c.xyz += SampleDiffuse(uv.xy);
c.z += mut_uni1;
mut_uni1 += 2.0;
c.w += mut_uni1;
return c;
}
varying highp vec4 var_uv;
void main()
{
mut_uni1 = uni1;
mut_uni4 = uni4;
lowp vec4 r = xlat_main(var_uv);
gl_FragData[0] = r;
}