mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 02:55:36 -05:00
27 lines
830 B
Text
27 lines
830 B
Text
uniform sampler2D _MainTex;
|
|
uniform sampler2D _BurntTex;
|
|
uniform mediump float _EmberFadeEnd;
|
|
uniform mediump float _EmberFadeStart;
|
|
varying mediump vec2 xlv_TEXCOORD0;
|
|
void main ()
|
|
{
|
|
mediump float x_1;
|
|
x_1 = ((_EmberFadeStart - 0.05) / (_EmberFadeStart - _EmberFadeEnd));
|
|
lowp float tmpvar_2;
|
|
tmpvar_2 = clamp (x_1, 0.0, 1.0);
|
|
lowp vec4 tmpvar_3;
|
|
tmpvar_3.w = 1.0;
|
|
tmpvar_3.xyz = mix (texture2D (_MainTex, xlv_TEXCOORD0).xyz, texture2D (_BurntTex, xlv_TEXCOORD0).xyz, vec3(tmpvar_2));
|
|
gl_FragColor = tmpvar_3;
|
|
}
|
|
|
|
|
|
// stats: 6 alu 2 tex 0 flow
|
|
// inputs: 1
|
|
// #0: xlv_TEXCOORD0 (medium float) 2x1 [-1]
|
|
// uniforms: 2 (total size: 0)
|
|
// #0: _EmberFadeEnd (medium float) 1x1 [-1]
|
|
// #1: _EmberFadeStart (medium float) 1x1 [-1]
|
|
// textures: 2
|
|
// #0: _MainTex (low 2d) 0x0 [-1]
|
|
// #1: _BurntTex (low 2d) 0x0 [-1]
|