bgfx/src/glcontext_ppapi.cpp
2015-12-08 20:34:31 -08:00

250 lines
6.8 KiB
C++

/*
* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "bgfx_p.h"
#if BX_PLATFORM_NACL && (BGFX_CONFIG_RENDERER_OPENGLES || BGFX_CONFIG_RENDERER_OPENGL)
# include <bgfx/bgfxplatform.h>
# include "renderer_gl.h"
namespace bgfx { namespace gl
{
# define GL_IMPORT(_optional, _proto, _func, _import) _proto _func
# include "glimports.h"
void naclSwapCompleteCb(void* /*_data*/, int32_t /*_result*/);
PP_CompletionCallback naclSwapComplete =
{
naclSwapCompleteCb,
NULL,
PP_COMPLETIONCALLBACK_FLAG_NONE
};
struct Ppapi
{
Ppapi()
: m_context(0)
, m_instance(0)
, m_instInterface(NULL)
, m_graphicsInterface(NULL)
, m_instancedArrays(NULL)
, m_query(NULL)
, m_postSwapBuffers(NULL)
, m_forceSwap(true)
{
}
bool setInterfaces(PP_Instance _instance, const PPB_Instance* _instInterface, const PPB_Graphics3D* _graphicsInterface, PostSwapBuffersFn _postSwapBuffers);
void resize(uint32_t _width, uint32_t _height, uint32_t /*_flags*/)
{
m_graphicsInterface->ResizeBuffers(m_context, _width, _height);
}
void swap()
{
glSetCurrentContextPPAPI(m_context);
m_graphicsInterface->SwapBuffers(m_context, naclSwapComplete);
}
bool isValid() const
{
return 0 != m_context;
}
PP_Resource m_context;
PP_Instance m_instance;
const PPB_Instance* m_instInterface;
const PPB_Graphics3D* m_graphicsInterface;
const PPB_OpenGLES2InstancedArrays* m_instancedArrays;
const PPB_OpenGLES2Query* m_query;
PostSwapBuffersFn m_postSwapBuffers;
bool m_forceSwap;
};
static Ppapi s_ppapi;
void naclSwapCompleteCb(void* /*_data*/, int32_t /*_result*/)
{
// For NaCl bgfx doesn't create render thread, but rendering is always
// multithreaded. Frame rendering is done on main thread, and context
// is initialized when PPAPI interfaces are set. Force swap is there to
// keep calling swap complete callback, so that initialization doesn't
// deadlock on semaphores.
if (s_ppapi.m_forceSwap)
{
s_ppapi.swap();
}
renderFrame();
}
static void GL_APIENTRY naclVertexAttribDivisor(GLuint _index, GLuint _divisor)
{
s_ppapi.m_instancedArrays->VertexAttribDivisorANGLE(s_ppapi.m_context, _index, _divisor);
}
static void GL_APIENTRY naclDrawArraysInstanced(GLenum _mode, GLint _first, GLsizei _count, GLsizei _primcount)
{
s_ppapi.m_instancedArrays->DrawArraysInstancedANGLE(s_ppapi.m_context, _mode, _first, _count, _primcount);
}
static void GL_APIENTRY naclDrawElementsInstanced(GLenum _mode, GLsizei _count, GLenum _type, const GLvoid* _indices, GLsizei _primcount)
{
s_ppapi.m_instancedArrays->DrawElementsInstancedANGLE(s_ppapi.m_context, _mode, _count, _type, _indices, _primcount);
}
static void GL_APIENTRY naclGenQueries(GLsizei _n, GLuint* _queries)
{
s_ppapi.m_query->GenQueriesEXT(s_ppapi.m_context, _n, _queries);
}
static void GL_APIENTRY naclDeleteQueries(GLsizei _n, const GLuint* _queries)
{
s_ppapi.m_query->DeleteQueriesEXT(s_ppapi.m_context, _n, _queries);
}
static void GL_APIENTRY naclBeginQuery(GLenum _target, GLuint _id)
{
BX_UNUSED(_target);
s_ppapi.m_query->BeginQueryEXT(s_ppapi.m_context, GL_ANY_SAMPLES_PASSED_EXT, _id);
}
static void GL_APIENTRY naclEndQuery(GLenum _target)
{
BX_UNUSED(_target);
s_ppapi.m_query->EndQueryEXT(s_ppapi.m_context, GL_ANY_SAMPLES_PASSED_EXT);
}
static void GL_APIENTRY naclGetQueryObjectiv(GLuint _id, GLenum _pname, GLint* _params)
{
s_ppapi.m_query->GetQueryivEXT(s_ppapi.m_context, GL_ANY_SAMPLES_PASSED_EXT, GL_CURRENT_QUERY_EXT, _params);
}
static void GL_APIENTRY naclGetQueryObjectui64v(GLuint _id, GLenum _pname, GLuint64* _params)
{
GLint params;
s_ppapi.m_query->GetQueryivEXT(s_ppapi.m_context, GL_ANY_SAMPLES_PASSED_EXT, GL_CURRENT_QUERY_EXT, &params);
*_params = params;
}
bool Ppapi::setInterfaces(PP_Instance _instance, const PPB_Instance* _instInterface, const PPB_Graphics3D* _graphicsInterface, PostSwapBuffersFn _postSwapBuffers)
{
BX_TRACE("PPAPI Interfaces");
m_instance = _instance;
m_instInterface = _instInterface;
m_graphicsInterface = _graphicsInterface;
m_instancedArrays = glGetInstancedArraysInterfacePPAPI();
m_query = glGetQueryInterfacePPAPI();
m_postSwapBuffers = _postSwapBuffers;
int32_t attribs[] =
{
PP_GRAPHICS3DATTRIB_ALPHA_SIZE, 8,
PP_GRAPHICS3DATTRIB_DEPTH_SIZE, 24,
PP_GRAPHICS3DATTRIB_STENCIL_SIZE, 8,
PP_GRAPHICS3DATTRIB_SAMPLES, 0,
PP_GRAPHICS3DATTRIB_SAMPLE_BUFFERS, 0,
PP_GRAPHICS3DATTRIB_WIDTH, BGFX_DEFAULT_WIDTH,
PP_GRAPHICS3DATTRIB_HEIGHT, BGFX_DEFAULT_HEIGHT,
PP_GRAPHICS3DATTRIB_NONE
};
m_context = m_graphicsInterface->Create(m_instance, 0, attribs);
if (0 == m_context)
{
BX_TRACE("Failed to create context!");
return false;
}
m_instInterface->BindGraphics(m_instance, m_context);
glSetCurrentContextPPAPI(m_context);
m_graphicsInterface->SwapBuffers(m_context, naclSwapComplete);
if (NULL != m_instancedArrays)
{
glVertexAttribDivisor = naclVertexAttribDivisor;
glDrawArraysInstanced = naclDrawArraysInstanced;
glDrawElementsInstanced = naclDrawElementsInstanced;
}
if (NULL != m_query)
{
glGenQueries = naclGenQueries;
glDeleteQueries = naclDeleteQueries;
glBeginQuery = naclBeginQuery;
glEndQuery = naclEndQuery;
glGetQueryObjectiv = naclGetQueryObjectiv;
glGetQueryObjectui64v = naclGetQueryObjectui64v;
}
// Prevent render thread creation.
RenderFrame::Enum result = renderFrame();
return RenderFrame::NoContext == result;
}
void GlContext::create(uint32_t _width, uint32_t _height)
{
BX_UNUSED(_width, _height);
BX_TRACE("GlContext::create");
}
void GlContext::destroy()
{
}
void GlContext::resize(uint32_t _width, uint32_t _height, uint32_t _flags)
{
s_ppapi.m_forceSwap = false;
s_ppapi.resize(_width, _height, _flags);
}
uint64_t GlContext::getCaps() const
{
return 0;
}
SwapChainGL* GlContext::createSwapChain(void* /*_nwh*/)
{
BX_CHECK(false, "Shouldn't be called!");
return NULL;
}
void GlContext::destroySwapChain(SwapChainGL* /*_swapChain*/)
{
BX_CHECK(false, "Shouldn't be called!");
}
void GlContext::swap(SwapChainGL* /*_swapChain*/)
{
s_ppapi.swap();
}
void GlContext::makeCurrent(SwapChainGL* /*_swapChain*/)
{
}
void GlContext::import()
{
}
bool GlContext::isValid() const
{
return s_ppapi.isValid();
}
} /* namespace gl */ } // namespace bgfx
namespace bgfx
{
bool naclSetInterfaces(PP_Instance _instance, const PPB_Instance* _instInterface, const PPB_Graphics3D* _graphicsInterface, PostSwapBuffersFn _postSwapBuffers)
{
return gl::s_ppapi.setInterfaces( _instance, _instInterface, _graphicsInterface, _postSwapBuffers);
}
} // namespace bgfx
#endif // BX_PLATFORM_NACL && (BGFX_CONFIG_RENDERER_OPENGLES || BGFX_CONFIG_RENDERER_OPENGL)