mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-11 08:41:31 -05:00
234 lines
No EOL
6.4 KiB
JavaScript
234 lines
No EOL
6.4 KiB
JavaScript
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//
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// TODO: Window resizing needs finer-grain control
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// TODO: Take into account where user has moved the windows
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// TODO: Controls need automatic resizing within their parent windows
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//
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Settings = (function()
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{
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function Settings()
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{
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this.IsPaused = false;
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}
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return Settings;
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})();
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Remotery = (function()
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{
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function Remotery()
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{
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this.WindowManager = new WM.WindowManager();
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this.Settings = new Settings();
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this.ConnectionAddress = LocalStore.Get("App", "Global", "ConnectionAddress", "ws://127.0.0.1:17815/rmt");
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this.Server = new WebSocketConnection();
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this.Server.AddConnectHandler(Bind(OnConnect, this));
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// Create the console up front as everything reports to it
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this.Console = new Console(this.WindowManager, this.Server);
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// Create required windows
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this.TitleWindow = new TitleWindow(this.WindowManager, this.Settings, this.Server, this.ConnectionAddress);
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this.TitleWindow.SetConnectionAddressChanged(Bind(OnAddressChanged, this));
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this.TimelineWindow = new TimelineWindow(this.WindowManager, this.Settings, this.Server, Bind(OnTimelineCheck, this));
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this.TimelineWindow.SetOnHover(Bind(OnSampleHover, this));
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this.TimelineWindow.SetOnSelected(Bind(OnSampleSelected, this));
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this.NbSampleWindows = 0;
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this.SampleWindows = { };
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this.FrameHistory = { };
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this.SelectedFrames = { };
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this.Server.AddMessageHandler("SAMPLES", Bind(OnSamples, this));
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// Kick-off the auto-connect loop
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AutoConnect(this);
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// Hook up resize event handler
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DOM.Event.AddHandler(window, "resize", Bind(OnResizeWindow, this));
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OnResizeWindow(this);
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// Hook up browser-native canvas refresh
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this.DisplayFrame = 0;
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this.LastKnownPause = this.Settings.IsPaused;
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var self = this;
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(function display_loop()
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{
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window.requestAnimationFrame(display_loop);
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DrawTimeline(self);
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})();
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}
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function AutoConnect(self)
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{
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// Only attempt to connect if there isn't already a connection or an attempt to connect
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if (!self.Server.Connected())
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self.Server.Connect(self.ConnectionAddress);
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// Always schedule another check
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window.setTimeout(Bind(AutoConnect, self), 2000);
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}
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function OnConnect(self)
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{
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// Connection address has been validated
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LocalStore.Set("App", "Global", "ConnectionAddress", self.ConnectionAddress);
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self.TimelineWindow.ResetTimeRange();
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self.FrameHistory = { };
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self.SelectedFrames = { };
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}
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function OnAddressChanged(self, node)
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{
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// Update and disconnect, relying on auto-connect to reconnect
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self.ConnectionAddress = node.value;
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self.Server.Disconnect();
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}
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function DrawTimeline(self)
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{
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// Has pause state changed?
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if (self.Settings.IsPaused != self.LastKnownPaused)
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{
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// When switching TO paused, draw one last frame to ensure the sample text gets drawn
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self.LastKnownPaused = self.Settings.IsPaused;
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self.TimelineWindow.DrawAllRows();
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return;
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}
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// Don't waste time drawing the timeline when paused
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if (self.Settings.IsPaused)
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return;
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// requestAnimationFrame can run up to 60hz which is way too much for drawing the timeline
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// Assume it's running at 60hz and skip frames to achieve 10hz instead
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// Doing this instead of using setTimeout because it's better for browser rendering (or; will be once WebGL is in use)
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if ((self.DisplayFrame % 10) == 0)
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self.TimelineWindow.DrawAllRows();
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self.DisplayFrame++;
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}
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function OnSamples(self, socket, message)
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{
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var name = message.thread_name;
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// Discard any new samples while paused
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if (self.Settings.IsPaused)
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return;
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// Add to frame history for this thread
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var thread_frame = new ThreadFrame(message);
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if (!(name in self.FrameHistory))
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self.FrameHistory[name] = [ ];
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var frame_history = self.FrameHistory[name];
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frame_history.push(thread_frame);
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// Discard old frames to keep memory-use constant
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var max_nb_frames = 10000;
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var extra_frames = frame_history.length - max_nb_frames;
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if (extra_frames > 0)
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frame_history.splice(0, extra_frames);
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// Create sample windows on-demand
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if (!(name in self.SampleWindows))
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{
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self.SampleWindows[name] = new SampleWindow(self.WindowManager, name, self.NbSampleWindows);
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self.SampleWindows[name].WindowResized(self.TimelineWindow.Window, self.Console.Window);
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self.NbSampleWindows++;
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MoveSampleWindows(this);
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}
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// Set on the window and timeline
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self.SampleWindows[name].OnSamples(message.nb_samples, message.sample_digest, message.samples);
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self.TimelineWindow.OnSamples(name, frame_history);
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}
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function OnTimelineCheck(self, name, evt)
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{
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// Show/hide the equivalent sample window and move all the others to occupy any left-over space
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var target = DOM.Event.GetNode(evt);
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self.SampleWindows[name].SetVisible(target.checked);
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MoveSampleWindows(self);
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}
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function MoveSampleWindows(self)
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{
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// Stack all windows next to each other
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var xpos = 0;
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for (var i in self.SampleWindows)
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{
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var sample_window = self.SampleWindows[i];
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if (sample_window.Visible)
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sample_window.SetXPos(xpos++, self.TimelineWindow.Window, self.Console.Window);
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}
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}
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function OnSampleHover(self, thread_name, hover)
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{
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// Hover only changes sample window contents when paused
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var sample_window = self.SampleWindows[thread_name];
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if (sample_window && self.Settings.IsPaused)
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{
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if (hover == null)
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{
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// When there's no hover, go back to the selected frame
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if (self.SelectedFrames[thread_name])
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{
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var frame = self.SelectedFrames[thread_name];
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sample_window.OnSamples(frame.NbSamples, frame.SampleDigest, frame.Samples);
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}
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}
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else
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{
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// Populate with sample under hover
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var frame = hover[0];
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sample_window.OnSamples(frame.NbSamples, frame.SampleDigest, frame.Samples);
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}
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}
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}
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function OnSampleSelected(self, thread_name, select)
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{
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// Lookup sample window set the frame samples on it
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if (select && thread_name in self.SampleWindows)
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{
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var sample_window = self.SampleWindows[thread_name];
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var frame = select[0];
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self.SelectedFrames[thread_name] = frame;
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sample_window.OnSamples(frame.NbSamples, frame.SampleDigest, frame.Samples);
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}
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}
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function OnResizeWindow(self)
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{
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// Resize windows
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var w = window.innerWidth;
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var h = window.innerHeight;
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self.Console.WindowResized(w, h);
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self.TitleWindow.WindowResized(w, h);
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self.TimelineWindow.WindowResized(w, h, self.TitleWindow.Window);
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for (var i in self.SampleWindows)
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self.SampleWindows[i].WindowResized(self.TimelineWindow.Window, self.Console.Window);
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}
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return Remotery;
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})(); |