mirror of
https://github.com/scratchfoundation/bgfx.git
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117 lines
3.3 KiB
JavaScript
117 lines
3.3 KiB
JavaScript
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Console = (function()
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{
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var BORDER = 10;
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var HEIGHT = 200;
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function Console(wm, server)
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{
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// Create the window and its controls
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this.Window = wm.AddWindow("Console", 10, 10, 100, 100);
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this.PageContainer = this.Window.AddControlNew(new WM.Container(10, 10, 400, 160));
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DOM.Node.AddClass(this.PageContainer.Node, "ConsoleText");
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this.AppContainer = this.Window.AddControlNew(new WM.Container(10, 10, 400, 160));
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DOM.Node.AddClass(this.AppContainer.Node, "ConsoleText");
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this.UserInput = this.Window.AddControlNew(new WM.EditBox(10, 5, 400, 30, "Input", ""));
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this.UserInput.SetChangeHandler(Bind(ProcessInput, this));
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this.Window.ShowNoAnim();
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// This accumulates log text as fast as is required
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this.PageTextBuffer = "";
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this.AppTextBuffer = "";
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// At a much lower frequency this will update the console window
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window.setInterval(Bind(UpdateHTML, this), 500);
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// Setup log requests from the server
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this.Server = server;
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server.SetConsole(this);
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server.AddMessageHandler("LOG", Bind(OnLog, this));
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}
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Console.prototype.Log = function(text)
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{
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this.PageTextBuffer = LogText(this.PageTextBuffer, text);
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}
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Console.prototype.WindowResized = function(width, height)
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{
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// Place window
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this.Window.SetPosition(BORDER, height - BORDER - 200);
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this.Window.SetSize(width - 2 * BORDER, HEIGHT);
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// Place controls
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var parent_size = this.Window.Size;
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var mid_w = parent_size[0] / 3;
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this.UserInput.SetPosition(BORDER, parent_size[1] - 2 * BORDER - 30);
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this.UserInput.SetSize(parent_size[0] - 100, 18);
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var output_height = this.UserInput.Position[1] - 2 * BORDER;
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this.PageContainer.SetPosition(BORDER, BORDER);
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this.PageContainer.SetSize(mid_w - 2 * BORDER, output_height);
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this.AppContainer.SetPosition(mid_w, BORDER);
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this.AppContainer.SetSize(parent_size[0] - mid_w - BORDER, output_height);
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}
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function OnLog(self, socket, message)
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{
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self.AppTextBuffer = LogText(self.AppTextBuffer, message.text);
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}
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function LogText(existing_text, new_text)
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{
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// Filter the text a little to make it safer
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if (new_text == null)
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new_text = "NULL";
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// Find and convert any HTML entities, ensuring the browser doesn't parse any embedded HTML code
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// This also allows the log to contain arbitrary C++ code (e.g. assert comparison operators)
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new_text = Convert.string_to_html_entities(new_text);
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// Prefix date and end with new line
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var d = new Date();
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new_text = "[" + d.toLocaleTimeString() + "] " + new_text + "<br>";
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// Append to local text buffer and ensure clip the oldest text to ensure a max size
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existing_text = existing_text + new_text;
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var max_len = 10 * 1024;
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var len = existing_text.length;
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if (len > max_len)
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existing_text = existing_text.substr(len - max_len, max_len);
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return existing_text;
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}
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function UpdateHTML(self)
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{
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// Reset the current text buffer as html
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var page_node = self.PageContainer.Node;
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page_node.innerHTML = self.PageTextBuffer;
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page_node.scrollTop = page_node.scrollHeight;
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var app_node = self.AppContainer.Node;
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app_node.innerHTML = self.AppTextBuffer;
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app_node.scrollTop = app_node.scrollHeight;
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}
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function ProcessInput(self, node)
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{
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// Send the message exactly
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var msg = node.value;
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self.Server.Send("CONI" + msg);
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// Emit to console and clear
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self.Log("> " + msg);
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self.UserInput.SetValue("");
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}
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return Console;
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})();
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