mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 09:08:22 -05:00
933 lines
41 KiB
C++
933 lines
41 KiB
C++
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/* this ALWAYS GENERATED file contains the definitions for the interfaces */
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/* File created by MIDL compiler version 8.00.0613 */
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/* @@MIDL_FILE_HEADING( ) */
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/* verify that the <rpcndr.h> version is high enough to compile this file*/
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#ifndef __REQUIRED_RPCNDR_H_VERSION__
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#define __REQUIRED_RPCNDR_H_VERSION__ 500
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#endif
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/* verify that the <rpcsal.h> version is high enough to compile this file*/
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#ifndef __REQUIRED_RPCSAL_H_VERSION__
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#define __REQUIRED_RPCSAL_H_VERSION__ 100
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#endif
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#include "rpc.h"
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#include "rpcndr.h"
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#ifndef __RPCNDR_H_VERSION__
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#error this stub requires an updated version of <rpcndr.h>
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#endif /* __RPCNDR_H_VERSION__ */
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#ifndef COM_NO_WINDOWS_H
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#include "windows.h"
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#include "ole2.h"
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#endif /*COM_NO_WINDOWS_H*/
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#ifndef __d3dcommon_h__
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#define __d3dcommon_h__
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#if defined(_MSC_VER) && (_MSC_VER >= 1020)
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#pragma once
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#endif
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#if _MSC_VER <= 1600
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#ifndef VS2008_SAL_COMPAT
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#define VS2008_SAL_COMPAT
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// BK - SAL compatibility for VS2008
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#define DEFINE_ENUM_FLAG_OPERATORS(ENUMTYPE) \
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extern "C++" { \
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inline ENUMTYPE operator | (ENUMTYPE _a, ENUMTYPE _b) { return ENUMTYPE ( ( (int) _a) | ( (int)_b) ); } \
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inline ENUMTYPE operator |= (ENUMTYPE &_a, ENUMTYPE _b) { return (ENUMTYPE &)( ( (int &)_a) |= ( (int)_b) ); } \
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inline ENUMTYPE operator & (ENUMTYPE _a, ENUMTYPE _b) { return ENUMTYPE ( ( (int) _a) & ( (int)_b) ); } \
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inline ENUMTYPE operator &= (ENUMTYPE &_a, ENUMTYPE _b) { return (ENUMTYPE &)( ( (int &)_a) &= ( (int)_b) ); } \
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inline ENUMTYPE operator ~ (ENUMTYPE _a) { return (ENUMTYPE) (~( (int) _a) ); } \
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inline ENUMTYPE operator ^ (ENUMTYPE _a, ENUMTYPE _b) { return ENUMTYPE ( ( (int) _a) ^ ( (int)_b) ); } \
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inline ENUMTYPE operator ^= (ENUMTYPE &_a, ENUMTYPE _b) { return (ENUMTYPE &)( ( (int &)_a) ^= ( (int)_b) ); } \
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}
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#undef _Out_
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#define _Out_
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#undef _In_
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#define _In_
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#undef _Always_
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#define _Always_(annos)
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#define _In_reads_(size)
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#define _In_reads_opt_(size)
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#define _In_reads_bytes_(size)
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#define _In_reads_bytes_opt_(size)
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#define _Inout_updates_bytes_(size)
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#define _Out_writes_(size)
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#define _Out_writes_opt_(size)
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#define _Out_writes_to_opt_(size,count)
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#define _Out_writes_bytes_(size)
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#define _Out_writes_bytes_opt_(size)
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#define _Out_writes_bytes_to_(size,count)
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#define _Outptr_
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#define _Outptr_opt_result_maybenull_
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#define _Outptr_opt_result_bytebuffer_(size)
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#define _Outptr_result_maybenull_
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#define _Outptr_result_bytebuffer_(size)
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#define _Out_writes_all_opt_(size)
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#define _COM_Outptr_
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#define _COM_Outptr_opt_
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#define _COM_Outptr_opt_result_maybenull_
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#define _Field_size_(size)
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#define _Field_size_full_(size)
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#define _Field_size_opt_(size)
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#define _Field_size_bytes_full_(size)
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#define nullptr NULL
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#endif // BK - VS2008_SAL_COMPAT
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#endif //
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/* Forward Declarations */
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#ifndef __ID3D10Blob_FWD_DEFINED__
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#define __ID3D10Blob_FWD_DEFINED__
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typedef interface ID3D10Blob ID3D10Blob;
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#endif /* __ID3D10Blob_FWD_DEFINED__ */
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/* header files for imported files */
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#include "oaidl.h"
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#include "ocidl.h"
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#ifdef __cplusplus
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extern "C"{
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#endif
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/* interface __MIDL_itf_d3dcommon_0000_0000 */
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/* [local] */
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typedef
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enum D3D_DRIVER_TYPE
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{
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D3D_DRIVER_TYPE_UNKNOWN = 0,
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D3D_DRIVER_TYPE_HARDWARE = ( D3D_DRIVER_TYPE_UNKNOWN + 1 ) ,
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D3D_DRIVER_TYPE_REFERENCE = ( D3D_DRIVER_TYPE_HARDWARE + 1 ) ,
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D3D_DRIVER_TYPE_NULL = ( D3D_DRIVER_TYPE_REFERENCE + 1 ) ,
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D3D_DRIVER_TYPE_SOFTWARE = ( D3D_DRIVER_TYPE_NULL + 1 ) ,
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D3D_DRIVER_TYPE_WARP = ( D3D_DRIVER_TYPE_SOFTWARE + 1 )
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} D3D_DRIVER_TYPE;
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typedef
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enum D3D_FEATURE_LEVEL
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{
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D3D_FEATURE_LEVEL_9_1 = 0x9100,
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D3D_FEATURE_LEVEL_9_2 = 0x9200,
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D3D_FEATURE_LEVEL_9_3 = 0x9300,
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D3D_FEATURE_LEVEL_10_0 = 0xa000,
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D3D_FEATURE_LEVEL_10_1 = 0xa100,
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D3D_FEATURE_LEVEL_11_0 = 0xb000,
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D3D_FEATURE_LEVEL_11_1 = 0xb100,
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D3D_FEATURE_LEVEL_12_0 = 0xc000,
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D3D_FEATURE_LEVEL_12_1 = 0xc100
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} D3D_FEATURE_LEVEL;
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#define D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION 2048
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#define D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION 4096
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#define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION 2048
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#define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096
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#define D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION 512
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#define D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION 4096
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#define D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 256
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#define D3D_FL9_1_DEFAULT_MAX_ANISOTROPY 2
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#define D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT 65535
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#define D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT 1048575
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#define D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT 1
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#define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT 4
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#define D3D_FL9_1_MAX_TEXTURE_REPEAT 128
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#define D3D_FL9_2_MAX_TEXTURE_REPEAT 2048
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#define D3D_FL9_3_MAX_TEXTURE_REPEAT 8192
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typedef
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enum D3D_PRIMITIVE_TOPOLOGY
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{
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D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
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D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1,
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D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2,
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D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
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D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
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D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
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D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
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D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11,
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D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12,
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D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13,
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D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33,
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D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34,
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D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35,
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D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36,
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D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37,
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D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38,
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D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39,
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D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40,
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D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41,
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D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42,
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D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43,
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D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44,
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D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45,
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D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46,
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D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47,
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D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48,
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D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49,
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D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50,
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D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51,
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D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52,
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D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53,
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D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54,
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D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55,
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D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56,
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D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57,
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D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58,
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D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59,
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D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60,
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D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61,
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D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62,
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D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63,
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D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64,
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D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED,
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D3D10_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
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D3D10_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST,
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D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
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D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
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D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
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D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ,
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D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
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D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
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D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
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D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED,
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D3D11_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
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D3D11_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST,
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D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
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D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
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D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
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D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ,
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D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
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D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
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D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
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D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST
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} D3D_PRIMITIVE_TOPOLOGY;
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typedef
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enum D3D_PRIMITIVE
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{
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D3D_PRIMITIVE_UNDEFINED = 0,
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D3D_PRIMITIVE_POINT = 1,
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D3D_PRIMITIVE_LINE = 2,
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D3D_PRIMITIVE_TRIANGLE = 3,
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D3D_PRIMITIVE_LINE_ADJ = 6,
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D3D_PRIMITIVE_TRIANGLE_ADJ = 7,
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D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
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D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9,
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D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10,
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D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11,
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D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12,
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D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13,
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D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14,
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D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15,
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D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16,
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D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17,
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D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18,
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D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19,
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D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20,
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D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21,
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D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22,
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D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23,
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D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24,
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D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25,
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D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26,
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D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 27,
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D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 28,
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D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 29,
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D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 30,
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D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 31,
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D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 32,
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D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 33,
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D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 34,
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D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 35,
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D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 36,
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D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 37,
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|
D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 38,
|
|
D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 39,
|
|
D3D10_PRIMITIVE_UNDEFINED = D3D_PRIMITIVE_UNDEFINED,
|
|
D3D10_PRIMITIVE_POINT = D3D_PRIMITIVE_POINT,
|
|
D3D10_PRIMITIVE_LINE = D3D_PRIMITIVE_LINE,
|
|
D3D10_PRIMITIVE_TRIANGLE = D3D_PRIMITIVE_TRIANGLE,
|
|
D3D10_PRIMITIVE_LINE_ADJ = D3D_PRIMITIVE_LINE_ADJ,
|
|
D3D10_PRIMITIVE_TRIANGLE_ADJ = D3D_PRIMITIVE_TRIANGLE_ADJ,
|
|
D3D11_PRIMITIVE_UNDEFINED = D3D_PRIMITIVE_UNDEFINED,
|
|
D3D11_PRIMITIVE_POINT = D3D_PRIMITIVE_POINT,
|
|
D3D11_PRIMITIVE_LINE = D3D_PRIMITIVE_LINE,
|
|
D3D11_PRIMITIVE_TRIANGLE = D3D_PRIMITIVE_TRIANGLE,
|
|
D3D11_PRIMITIVE_LINE_ADJ = D3D_PRIMITIVE_LINE_ADJ,
|
|
D3D11_PRIMITIVE_TRIANGLE_ADJ = D3D_PRIMITIVE_TRIANGLE_ADJ,
|
|
D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = D3D_PRIMITIVE_1_CONTROL_POINT_PATCH,
|
|
D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH = D3D_PRIMITIVE_2_CONTROL_POINT_PATCH,
|
|
D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH = D3D_PRIMITIVE_3_CONTROL_POINT_PATCH,
|
|
D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH = D3D_PRIMITIVE_4_CONTROL_POINT_PATCH,
|
|
D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH = D3D_PRIMITIVE_5_CONTROL_POINT_PATCH,
|
|
D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH = D3D_PRIMITIVE_6_CONTROL_POINT_PATCH,
|
|
D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH = D3D_PRIMITIVE_7_CONTROL_POINT_PATCH,
|
|
D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH = D3D_PRIMITIVE_8_CONTROL_POINT_PATCH,
|
|
D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH = D3D_PRIMITIVE_9_CONTROL_POINT_PATCH,
|
|
D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH = D3D_PRIMITIVE_10_CONTROL_POINT_PATCH,
|
|
D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH = D3D_PRIMITIVE_11_CONTROL_POINT_PATCH,
|
|
D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH = D3D_PRIMITIVE_12_CONTROL_POINT_PATCH,
|
|
D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH = D3D_PRIMITIVE_13_CONTROL_POINT_PATCH,
|
|
D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH = D3D_PRIMITIVE_14_CONTROL_POINT_PATCH,
|
|
D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH = D3D_PRIMITIVE_15_CONTROL_POINT_PATCH,
|
|
D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH = D3D_PRIMITIVE_16_CONTROL_POINT_PATCH,
|
|
D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH = D3D_PRIMITIVE_17_CONTROL_POINT_PATCH,
|
|
D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH = D3D_PRIMITIVE_18_CONTROL_POINT_PATCH,
|
|
D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH = D3D_PRIMITIVE_19_CONTROL_POINT_PATCH,
|
|
D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = D3D_PRIMITIVE_20_CONTROL_POINT_PATCH,
|
|
D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH = D3D_PRIMITIVE_21_CONTROL_POINT_PATCH,
|
|
D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH = D3D_PRIMITIVE_22_CONTROL_POINT_PATCH,
|
|
D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH = D3D_PRIMITIVE_23_CONTROL_POINT_PATCH,
|
|
D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH = D3D_PRIMITIVE_24_CONTROL_POINT_PATCH,
|
|
D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH = D3D_PRIMITIVE_25_CONTROL_POINT_PATCH,
|
|
D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH = D3D_PRIMITIVE_26_CONTROL_POINT_PATCH,
|
|
D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH = D3D_PRIMITIVE_27_CONTROL_POINT_PATCH,
|
|
D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH = D3D_PRIMITIVE_28_CONTROL_POINT_PATCH,
|
|
D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH = D3D_PRIMITIVE_29_CONTROL_POINT_PATCH,
|
|
D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH = D3D_PRIMITIVE_30_CONTROL_POINT_PATCH,
|
|
D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH = D3D_PRIMITIVE_31_CONTROL_POINT_PATCH,
|
|
D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH = D3D_PRIMITIVE_32_CONTROL_POINT_PATCH
|
|
} D3D_PRIMITIVE;
|
|
|
|
typedef
|
|
enum D3D_SRV_DIMENSION
|
|
{
|
|
D3D_SRV_DIMENSION_UNKNOWN = 0,
|
|
D3D_SRV_DIMENSION_BUFFER = 1,
|
|
D3D_SRV_DIMENSION_TEXTURE1D = 2,
|
|
D3D_SRV_DIMENSION_TEXTURE1DARRAY = 3,
|
|
D3D_SRV_DIMENSION_TEXTURE2D = 4,
|
|
D3D_SRV_DIMENSION_TEXTURE2DARRAY = 5,
|
|
D3D_SRV_DIMENSION_TEXTURE2DMS = 6,
|
|
D3D_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
|
|
D3D_SRV_DIMENSION_TEXTURE3D = 8,
|
|
D3D_SRV_DIMENSION_TEXTURECUBE = 9,
|
|
D3D_SRV_DIMENSION_TEXTURECUBEARRAY = 10,
|
|
D3D_SRV_DIMENSION_BUFFEREX = 11,
|
|
D3D10_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN,
|
|
D3D10_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER,
|
|
D3D10_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D,
|
|
D3D10_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY,
|
|
D3D10_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D,
|
|
D3D10_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY,
|
|
D3D10_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS,
|
|
D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
|
|
D3D10_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D,
|
|
D3D10_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE,
|
|
D3D10_1_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN,
|
|
D3D10_1_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER,
|
|
D3D10_1_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D,
|
|
D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY,
|
|
D3D10_1_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D,
|
|
D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY,
|
|
D3D10_1_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS,
|
|
D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
|
|
D3D10_1_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D,
|
|
D3D10_1_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE,
|
|
D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY = D3D_SRV_DIMENSION_TEXTURECUBEARRAY,
|
|
D3D11_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN,
|
|
D3D11_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER,
|
|
D3D11_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D,
|
|
D3D11_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY,
|
|
D3D11_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D,
|
|
D3D11_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY,
|
|
D3D11_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS,
|
|
D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
|
|
D3D11_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D,
|
|
D3D11_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE,
|
|
D3D11_SRV_DIMENSION_TEXTURECUBEARRAY = D3D_SRV_DIMENSION_TEXTURECUBEARRAY,
|
|
D3D11_SRV_DIMENSION_BUFFEREX = D3D_SRV_DIMENSION_BUFFEREX
|
|
} D3D_SRV_DIMENSION;
|
|
|
|
typedef struct _D3D_SHADER_MACRO
|
|
{
|
|
LPCSTR Name;
|
|
LPCSTR Definition;
|
|
} D3D_SHADER_MACRO;
|
|
|
|
typedef struct _D3D_SHADER_MACRO *LPD3D_SHADER_MACRO;
|
|
|
|
DEFINE_GUID(IID_ID3D10Blob, 0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2);
|
|
|
|
|
|
extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0000_v0_0_c_ifspec;
|
|
extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0000_v0_0_s_ifspec;
|
|
|
|
#ifndef __ID3D10Blob_INTERFACE_DEFINED__
|
|
#define __ID3D10Blob_INTERFACE_DEFINED__
|
|
|
|
/* interface ID3D10Blob */
|
|
/* [unique][local][object][uuid] */
|
|
|
|
|
|
EXTERN_C const IID IID_ID3D10Blob;
|
|
|
|
#if defined(__cplusplus) && !defined(CINTERFACE)
|
|
|
|
MIDL_INTERFACE("8BA5FB08-5195-40e2-AC58-0D989C3A0102")
|
|
ID3D10Blob : public IUnknown
|
|
{
|
|
public:
|
|
virtual LPVOID STDMETHODCALLTYPE GetBufferPointer( void) = 0;
|
|
|
|
virtual SIZE_T STDMETHODCALLTYPE GetBufferSize( void) = 0;
|
|
|
|
};
|
|
|
|
|
|
#else /* C style interface */
|
|
|
|
typedef struct ID3D10BlobVtbl
|
|
{
|
|
BEGIN_INTERFACE
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
|
|
ID3D10Blob * This,
|
|
/* [in] */ REFIID riid,
|
|
/* [annotation][iid_is][out] */
|
|
_COM_Outptr_ void **ppvObject);
|
|
|
|
ULONG ( STDMETHODCALLTYPE *AddRef )(
|
|
ID3D10Blob * This);
|
|
|
|
ULONG ( STDMETHODCALLTYPE *Release )(
|
|
ID3D10Blob * This);
|
|
|
|
LPVOID ( STDMETHODCALLTYPE *GetBufferPointer )(
|
|
ID3D10Blob * This);
|
|
|
|
SIZE_T ( STDMETHODCALLTYPE *GetBufferSize )(
|
|
ID3D10Blob * This);
|
|
|
|
END_INTERFACE
|
|
} ID3D10BlobVtbl;
|
|
|
|
interface ID3D10Blob
|
|
{
|
|
CONST_VTBL struct ID3D10BlobVtbl *lpVtbl;
|
|
};
|
|
|
|
|
|
|
|
#ifdef COBJMACROS
|
|
|
|
|
|
#define ID3D10Blob_QueryInterface(This,riid,ppvObject) \
|
|
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
|
|
|
|
#define ID3D10Blob_AddRef(This) \
|
|
( (This)->lpVtbl -> AddRef(This) )
|
|
|
|
#define ID3D10Blob_Release(This) \
|
|
( (This)->lpVtbl -> Release(This) )
|
|
|
|
|
|
#define ID3D10Blob_GetBufferPointer(This) \
|
|
( (This)->lpVtbl -> GetBufferPointer(This) )
|
|
|
|
#define ID3D10Blob_GetBufferSize(This) \
|
|
( (This)->lpVtbl -> GetBufferSize(This) )
|
|
|
|
#endif /* COBJMACROS */
|
|
|
|
|
|
#endif /* C style interface */
|
|
|
|
|
|
|
|
|
|
#endif /* __ID3D10Blob_INTERFACE_DEFINED__ */
|
|
|
|
|
|
/* interface __MIDL_itf_d3dcommon_0000_0001 */
|
|
/* [local] */
|
|
|
|
typedef interface ID3D10Blob* LPD3D10BLOB;
|
|
typedef ID3D10Blob ID3DBlob;
|
|
|
|
typedef ID3DBlob* LPD3DBLOB;
|
|
#define IID_ID3DBlob IID_ID3D10Blob
|
|
typedef
|
|
enum _D3D_INCLUDE_TYPE
|
|
{
|
|
D3D_INCLUDE_LOCAL = 0,
|
|
D3D_INCLUDE_SYSTEM = ( D3D_INCLUDE_LOCAL + 1 ) ,
|
|
D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL,
|
|
D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM,
|
|
D3D_INCLUDE_FORCE_DWORD = 0x7fffffff
|
|
} D3D_INCLUDE_TYPE;
|
|
|
|
typedef interface ID3DInclude ID3DInclude;
|
|
#undef INTERFACE
|
|
#define INTERFACE ID3DInclude
|
|
DECLARE_INTERFACE(ID3DInclude)
|
|
{
|
|
STDMETHOD(Open)(THIS_ D3D_INCLUDE_TYPE IncludeType, LPCSTR pFileName, LPCVOID pParentData, LPCVOID *ppData, UINT *pBytes) PURE;
|
|
STDMETHOD(Close)(THIS_ LPCVOID pData) PURE;
|
|
};
|
|
typedef ID3DInclude* LPD3DINCLUDE;
|
|
typedef
|
|
enum _D3D_SHADER_VARIABLE_CLASS
|
|
{
|
|
D3D_SVC_SCALAR = 0,
|
|
D3D_SVC_VECTOR = ( D3D_SVC_SCALAR + 1 ) ,
|
|
D3D_SVC_MATRIX_ROWS = ( D3D_SVC_VECTOR + 1 ) ,
|
|
D3D_SVC_MATRIX_COLUMNS = ( D3D_SVC_MATRIX_ROWS + 1 ) ,
|
|
D3D_SVC_OBJECT = ( D3D_SVC_MATRIX_COLUMNS + 1 ) ,
|
|
D3D_SVC_STRUCT = ( D3D_SVC_OBJECT + 1 ) ,
|
|
D3D_SVC_INTERFACE_CLASS = ( D3D_SVC_STRUCT + 1 ) ,
|
|
D3D_SVC_INTERFACE_POINTER = ( D3D_SVC_INTERFACE_CLASS + 1 ) ,
|
|
D3D10_SVC_SCALAR = D3D_SVC_SCALAR,
|
|
D3D10_SVC_VECTOR = D3D_SVC_VECTOR,
|
|
D3D10_SVC_MATRIX_ROWS = D3D_SVC_MATRIX_ROWS,
|
|
D3D10_SVC_MATRIX_COLUMNS = D3D_SVC_MATRIX_COLUMNS,
|
|
D3D10_SVC_OBJECT = D3D_SVC_OBJECT,
|
|
D3D10_SVC_STRUCT = D3D_SVC_STRUCT,
|
|
D3D11_SVC_INTERFACE_CLASS = D3D_SVC_INTERFACE_CLASS,
|
|
D3D11_SVC_INTERFACE_POINTER = D3D_SVC_INTERFACE_POINTER,
|
|
D3D_SVC_FORCE_DWORD = 0x7fffffff
|
|
} D3D_SHADER_VARIABLE_CLASS;
|
|
|
|
typedef
|
|
enum _D3D_SHADER_VARIABLE_FLAGS
|
|
{
|
|
D3D_SVF_USERPACKED = 1,
|
|
D3D_SVF_USED = 2,
|
|
D3D_SVF_INTERFACE_POINTER = 4,
|
|
D3D_SVF_INTERFACE_PARAMETER = 8,
|
|
D3D10_SVF_USERPACKED = D3D_SVF_USERPACKED,
|
|
D3D10_SVF_USED = D3D_SVF_USED,
|
|
D3D11_SVF_INTERFACE_POINTER = D3D_SVF_INTERFACE_POINTER,
|
|
D3D11_SVF_INTERFACE_PARAMETER = D3D_SVF_INTERFACE_PARAMETER,
|
|
D3D_SVF_FORCE_DWORD = 0x7fffffff
|
|
} D3D_SHADER_VARIABLE_FLAGS;
|
|
|
|
typedef
|
|
enum _D3D_SHADER_VARIABLE_TYPE
|
|
{
|
|
D3D_SVT_VOID = 0,
|
|
D3D_SVT_BOOL = 1,
|
|
D3D_SVT_INT = 2,
|
|
D3D_SVT_FLOAT = 3,
|
|
D3D_SVT_STRING = 4,
|
|
D3D_SVT_TEXTURE = 5,
|
|
D3D_SVT_TEXTURE1D = 6,
|
|
D3D_SVT_TEXTURE2D = 7,
|
|
D3D_SVT_TEXTURE3D = 8,
|
|
D3D_SVT_TEXTURECUBE = 9,
|
|
D3D_SVT_SAMPLER = 10,
|
|
D3D_SVT_SAMPLER1D = 11,
|
|
D3D_SVT_SAMPLER2D = 12,
|
|
D3D_SVT_SAMPLER3D = 13,
|
|
D3D_SVT_SAMPLERCUBE = 14,
|
|
D3D_SVT_PIXELSHADER = 15,
|
|
D3D_SVT_VERTEXSHADER = 16,
|
|
D3D_SVT_PIXELFRAGMENT = 17,
|
|
D3D_SVT_VERTEXFRAGMENT = 18,
|
|
D3D_SVT_UINT = 19,
|
|
D3D_SVT_UINT8 = 20,
|
|
D3D_SVT_GEOMETRYSHADER = 21,
|
|
D3D_SVT_RASTERIZER = 22,
|
|
D3D_SVT_DEPTHSTENCIL = 23,
|
|
D3D_SVT_BLEND = 24,
|
|
D3D_SVT_BUFFER = 25,
|
|
D3D_SVT_CBUFFER = 26,
|
|
D3D_SVT_TBUFFER = 27,
|
|
D3D_SVT_TEXTURE1DARRAY = 28,
|
|
D3D_SVT_TEXTURE2DARRAY = 29,
|
|
D3D_SVT_RENDERTARGETVIEW = 30,
|
|
D3D_SVT_DEPTHSTENCILVIEW = 31,
|
|
D3D_SVT_TEXTURE2DMS = 32,
|
|
D3D_SVT_TEXTURE2DMSARRAY = 33,
|
|
D3D_SVT_TEXTURECUBEARRAY = 34,
|
|
D3D_SVT_HULLSHADER = 35,
|
|
D3D_SVT_DOMAINSHADER = 36,
|
|
D3D_SVT_INTERFACE_POINTER = 37,
|
|
D3D_SVT_COMPUTESHADER = 38,
|
|
D3D_SVT_DOUBLE = 39,
|
|
D3D_SVT_RWTEXTURE1D = 40,
|
|
D3D_SVT_RWTEXTURE1DARRAY = 41,
|
|
D3D_SVT_RWTEXTURE2D = 42,
|
|
D3D_SVT_RWTEXTURE2DARRAY = 43,
|
|
D3D_SVT_RWTEXTURE3D = 44,
|
|
D3D_SVT_RWBUFFER = 45,
|
|
D3D_SVT_BYTEADDRESS_BUFFER = 46,
|
|
D3D_SVT_RWBYTEADDRESS_BUFFER = 47,
|
|
D3D_SVT_STRUCTURED_BUFFER = 48,
|
|
D3D_SVT_RWSTRUCTURED_BUFFER = 49,
|
|
D3D_SVT_APPEND_STRUCTURED_BUFFER = 50,
|
|
D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51,
|
|
D3D_SVT_MIN8FLOAT = 52,
|
|
D3D_SVT_MIN10FLOAT = 53,
|
|
D3D_SVT_MIN16FLOAT = 54,
|
|
D3D_SVT_MIN12INT = 55,
|
|
D3D_SVT_MIN16INT = 56,
|
|
D3D_SVT_MIN16UINT = 57,
|
|
D3D10_SVT_VOID = D3D_SVT_VOID,
|
|
D3D10_SVT_BOOL = D3D_SVT_BOOL,
|
|
D3D10_SVT_INT = D3D_SVT_INT,
|
|
D3D10_SVT_FLOAT = D3D_SVT_FLOAT,
|
|
D3D10_SVT_STRING = D3D_SVT_STRING,
|
|
D3D10_SVT_TEXTURE = D3D_SVT_TEXTURE,
|
|
D3D10_SVT_TEXTURE1D = D3D_SVT_TEXTURE1D,
|
|
D3D10_SVT_TEXTURE2D = D3D_SVT_TEXTURE2D,
|
|
D3D10_SVT_TEXTURE3D = D3D_SVT_TEXTURE3D,
|
|
D3D10_SVT_TEXTURECUBE = D3D_SVT_TEXTURECUBE,
|
|
D3D10_SVT_SAMPLER = D3D_SVT_SAMPLER,
|
|
D3D10_SVT_SAMPLER1D = D3D_SVT_SAMPLER1D,
|
|
D3D10_SVT_SAMPLER2D = D3D_SVT_SAMPLER2D,
|
|
D3D10_SVT_SAMPLER3D = D3D_SVT_SAMPLER3D,
|
|
D3D10_SVT_SAMPLERCUBE = D3D_SVT_SAMPLERCUBE,
|
|
D3D10_SVT_PIXELSHADER = D3D_SVT_PIXELSHADER,
|
|
D3D10_SVT_VERTEXSHADER = D3D_SVT_VERTEXSHADER,
|
|
D3D10_SVT_PIXELFRAGMENT = D3D_SVT_PIXELFRAGMENT,
|
|
D3D10_SVT_VERTEXFRAGMENT = D3D_SVT_VERTEXFRAGMENT,
|
|
D3D10_SVT_UINT = D3D_SVT_UINT,
|
|
D3D10_SVT_UINT8 = D3D_SVT_UINT8,
|
|
D3D10_SVT_GEOMETRYSHADER = D3D_SVT_GEOMETRYSHADER,
|
|
D3D10_SVT_RASTERIZER = D3D_SVT_RASTERIZER,
|
|
D3D10_SVT_DEPTHSTENCIL = D3D_SVT_DEPTHSTENCIL,
|
|
D3D10_SVT_BLEND = D3D_SVT_BLEND,
|
|
D3D10_SVT_BUFFER = D3D_SVT_BUFFER,
|
|
D3D10_SVT_CBUFFER = D3D_SVT_CBUFFER,
|
|
D3D10_SVT_TBUFFER = D3D_SVT_TBUFFER,
|
|
D3D10_SVT_TEXTURE1DARRAY = D3D_SVT_TEXTURE1DARRAY,
|
|
D3D10_SVT_TEXTURE2DARRAY = D3D_SVT_TEXTURE2DARRAY,
|
|
D3D10_SVT_RENDERTARGETVIEW = D3D_SVT_RENDERTARGETVIEW,
|
|
D3D10_SVT_DEPTHSTENCILVIEW = D3D_SVT_DEPTHSTENCILVIEW,
|
|
D3D10_SVT_TEXTURE2DMS = D3D_SVT_TEXTURE2DMS,
|
|
D3D10_SVT_TEXTURE2DMSARRAY = D3D_SVT_TEXTURE2DMSARRAY,
|
|
D3D10_SVT_TEXTURECUBEARRAY = D3D_SVT_TEXTURECUBEARRAY,
|
|
D3D11_SVT_HULLSHADER = D3D_SVT_HULLSHADER,
|
|
D3D11_SVT_DOMAINSHADER = D3D_SVT_DOMAINSHADER,
|
|
D3D11_SVT_INTERFACE_POINTER = D3D_SVT_INTERFACE_POINTER,
|
|
D3D11_SVT_COMPUTESHADER = D3D_SVT_COMPUTESHADER,
|
|
D3D11_SVT_DOUBLE = D3D_SVT_DOUBLE,
|
|
D3D11_SVT_RWTEXTURE1D = D3D_SVT_RWTEXTURE1D,
|
|
D3D11_SVT_RWTEXTURE1DARRAY = D3D_SVT_RWTEXTURE1DARRAY,
|
|
D3D11_SVT_RWTEXTURE2D = D3D_SVT_RWTEXTURE2D,
|
|
D3D11_SVT_RWTEXTURE2DARRAY = D3D_SVT_RWTEXTURE2DARRAY,
|
|
D3D11_SVT_RWTEXTURE3D = D3D_SVT_RWTEXTURE3D,
|
|
D3D11_SVT_RWBUFFER = D3D_SVT_RWBUFFER,
|
|
D3D11_SVT_BYTEADDRESS_BUFFER = D3D_SVT_BYTEADDRESS_BUFFER,
|
|
D3D11_SVT_RWBYTEADDRESS_BUFFER = D3D_SVT_RWBYTEADDRESS_BUFFER,
|
|
D3D11_SVT_STRUCTURED_BUFFER = D3D_SVT_STRUCTURED_BUFFER,
|
|
D3D11_SVT_RWSTRUCTURED_BUFFER = D3D_SVT_RWSTRUCTURED_BUFFER,
|
|
D3D11_SVT_APPEND_STRUCTURED_BUFFER = D3D_SVT_APPEND_STRUCTURED_BUFFER,
|
|
D3D11_SVT_CONSUME_STRUCTURED_BUFFER = D3D_SVT_CONSUME_STRUCTURED_BUFFER,
|
|
D3D_SVT_FORCE_DWORD = 0x7fffffff
|
|
} D3D_SHADER_VARIABLE_TYPE;
|
|
|
|
typedef
|
|
enum _D3D_SHADER_INPUT_FLAGS
|
|
{
|
|
D3D_SIF_USERPACKED = 0x1,
|
|
D3D_SIF_COMPARISON_SAMPLER = 0x2,
|
|
D3D_SIF_TEXTURE_COMPONENT_0 = 0x4,
|
|
D3D_SIF_TEXTURE_COMPONENT_1 = 0x8,
|
|
D3D_SIF_TEXTURE_COMPONENTS = 0xc,
|
|
D3D_SIF_UNUSED = 0x10,
|
|
D3D10_SIF_USERPACKED = D3D_SIF_USERPACKED,
|
|
D3D10_SIF_COMPARISON_SAMPLER = D3D_SIF_COMPARISON_SAMPLER,
|
|
D3D10_SIF_TEXTURE_COMPONENT_0 = D3D_SIF_TEXTURE_COMPONENT_0,
|
|
D3D10_SIF_TEXTURE_COMPONENT_1 = D3D_SIF_TEXTURE_COMPONENT_1,
|
|
D3D10_SIF_TEXTURE_COMPONENTS = D3D_SIF_TEXTURE_COMPONENTS,
|
|
D3D_SIF_FORCE_DWORD = 0x7fffffff
|
|
} D3D_SHADER_INPUT_FLAGS;
|
|
|
|
typedef
|
|
enum _D3D_SHADER_INPUT_TYPE
|
|
{
|
|
D3D_SIT_CBUFFER = 0,
|
|
D3D_SIT_TBUFFER = ( D3D_SIT_CBUFFER + 1 ) ,
|
|
D3D_SIT_TEXTURE = ( D3D_SIT_TBUFFER + 1 ) ,
|
|
D3D_SIT_SAMPLER = ( D3D_SIT_TEXTURE + 1 ) ,
|
|
D3D_SIT_UAV_RWTYPED = ( D3D_SIT_SAMPLER + 1 ) ,
|
|
D3D_SIT_STRUCTURED = ( D3D_SIT_UAV_RWTYPED + 1 ) ,
|
|
D3D_SIT_UAV_RWSTRUCTURED = ( D3D_SIT_STRUCTURED + 1 ) ,
|
|
D3D_SIT_BYTEADDRESS = ( D3D_SIT_UAV_RWSTRUCTURED + 1 ) ,
|
|
D3D_SIT_UAV_RWBYTEADDRESS = ( D3D_SIT_BYTEADDRESS + 1 ) ,
|
|
D3D_SIT_UAV_APPEND_STRUCTURED = ( D3D_SIT_UAV_RWBYTEADDRESS + 1 ) ,
|
|
D3D_SIT_UAV_CONSUME_STRUCTURED = ( D3D_SIT_UAV_APPEND_STRUCTURED + 1 ) ,
|
|
D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = ( D3D_SIT_UAV_CONSUME_STRUCTURED + 1 ) ,
|
|
D3D10_SIT_CBUFFER = D3D_SIT_CBUFFER,
|
|
D3D10_SIT_TBUFFER = D3D_SIT_TBUFFER,
|
|
D3D10_SIT_TEXTURE = D3D_SIT_TEXTURE,
|
|
D3D10_SIT_SAMPLER = D3D_SIT_SAMPLER,
|
|
D3D11_SIT_UAV_RWTYPED = D3D_SIT_UAV_RWTYPED,
|
|
D3D11_SIT_STRUCTURED = D3D_SIT_STRUCTURED,
|
|
D3D11_SIT_UAV_RWSTRUCTURED = D3D_SIT_UAV_RWSTRUCTURED,
|
|
D3D11_SIT_BYTEADDRESS = D3D_SIT_BYTEADDRESS,
|
|
D3D11_SIT_UAV_RWBYTEADDRESS = D3D_SIT_UAV_RWBYTEADDRESS,
|
|
D3D11_SIT_UAV_APPEND_STRUCTURED = D3D_SIT_UAV_APPEND_STRUCTURED,
|
|
D3D11_SIT_UAV_CONSUME_STRUCTURED = D3D_SIT_UAV_CONSUME_STRUCTURED,
|
|
D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER
|
|
} D3D_SHADER_INPUT_TYPE;
|
|
|
|
typedef
|
|
enum _D3D_SHADER_CBUFFER_FLAGS
|
|
{
|
|
D3D_CBF_USERPACKED = 1,
|
|
D3D10_CBF_USERPACKED = D3D_CBF_USERPACKED,
|
|
D3D_CBF_FORCE_DWORD = 0x7fffffff
|
|
} D3D_SHADER_CBUFFER_FLAGS;
|
|
|
|
typedef
|
|
enum _D3D_CBUFFER_TYPE
|
|
{
|
|
D3D_CT_CBUFFER = 0,
|
|
D3D_CT_TBUFFER = ( D3D_CT_CBUFFER + 1 ) ,
|
|
D3D_CT_INTERFACE_POINTERS = ( D3D_CT_TBUFFER + 1 ) ,
|
|
D3D_CT_RESOURCE_BIND_INFO = ( D3D_CT_INTERFACE_POINTERS + 1 ) ,
|
|
D3D10_CT_CBUFFER = D3D_CT_CBUFFER,
|
|
D3D10_CT_TBUFFER = D3D_CT_TBUFFER,
|
|
D3D11_CT_CBUFFER = D3D_CT_CBUFFER,
|
|
D3D11_CT_TBUFFER = D3D_CT_TBUFFER,
|
|
D3D11_CT_INTERFACE_POINTERS = D3D_CT_INTERFACE_POINTERS,
|
|
D3D11_CT_RESOURCE_BIND_INFO = D3D_CT_RESOURCE_BIND_INFO
|
|
} D3D_CBUFFER_TYPE;
|
|
|
|
typedef
|
|
enum D3D_NAME
|
|
{
|
|
D3D_NAME_UNDEFINED = 0,
|
|
D3D_NAME_POSITION = 1,
|
|
D3D_NAME_CLIP_DISTANCE = 2,
|
|
D3D_NAME_CULL_DISTANCE = 3,
|
|
D3D_NAME_RENDER_TARGET_ARRAY_INDEX = 4,
|
|
D3D_NAME_VIEWPORT_ARRAY_INDEX = 5,
|
|
D3D_NAME_VERTEX_ID = 6,
|
|
D3D_NAME_PRIMITIVE_ID = 7,
|
|
D3D_NAME_INSTANCE_ID = 8,
|
|
D3D_NAME_IS_FRONT_FACE = 9,
|
|
D3D_NAME_SAMPLE_INDEX = 10,
|
|
D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11,
|
|
D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12,
|
|
D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13,
|
|
D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14,
|
|
D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15,
|
|
D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16,
|
|
D3D_NAME_TARGET = 64,
|
|
D3D_NAME_DEPTH = 65,
|
|
D3D_NAME_COVERAGE = 66,
|
|
D3D_NAME_DEPTH_GREATER_EQUAL = 67,
|
|
D3D_NAME_DEPTH_LESS_EQUAL = 68,
|
|
D3D_NAME_STENCIL_REF = 69,
|
|
D3D_NAME_INNER_COVERAGE = 70,
|
|
D3D10_NAME_UNDEFINED = D3D_NAME_UNDEFINED,
|
|
D3D10_NAME_POSITION = D3D_NAME_POSITION,
|
|
D3D10_NAME_CLIP_DISTANCE = D3D_NAME_CLIP_DISTANCE,
|
|
D3D10_NAME_CULL_DISTANCE = D3D_NAME_CULL_DISTANCE,
|
|
D3D10_NAME_RENDER_TARGET_ARRAY_INDEX = D3D_NAME_RENDER_TARGET_ARRAY_INDEX,
|
|
D3D10_NAME_VIEWPORT_ARRAY_INDEX = D3D_NAME_VIEWPORT_ARRAY_INDEX,
|
|
D3D10_NAME_VERTEX_ID = D3D_NAME_VERTEX_ID,
|
|
D3D10_NAME_PRIMITIVE_ID = D3D_NAME_PRIMITIVE_ID,
|
|
D3D10_NAME_INSTANCE_ID = D3D_NAME_INSTANCE_ID,
|
|
D3D10_NAME_IS_FRONT_FACE = D3D_NAME_IS_FRONT_FACE,
|
|
D3D10_NAME_SAMPLE_INDEX = D3D_NAME_SAMPLE_INDEX,
|
|
D3D10_NAME_TARGET = D3D_NAME_TARGET,
|
|
D3D10_NAME_DEPTH = D3D_NAME_DEPTH,
|
|
D3D10_NAME_COVERAGE = D3D_NAME_COVERAGE,
|
|
D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR = D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR,
|
|
D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR,
|
|
D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR = D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR,
|
|
D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR = D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR,
|
|
D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR = D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR,
|
|
D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR = D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR,
|
|
D3D11_NAME_DEPTH_GREATER_EQUAL = D3D_NAME_DEPTH_GREATER_EQUAL,
|
|
D3D11_NAME_DEPTH_LESS_EQUAL = D3D_NAME_DEPTH_LESS_EQUAL,
|
|
D3D11_NAME_STENCIL_REF = D3D_NAME_STENCIL_REF,
|
|
D3D11_NAME_INNER_COVERAGE = D3D_NAME_INNER_COVERAGE
|
|
} D3D_NAME;
|
|
|
|
typedef
|
|
enum D3D_RESOURCE_RETURN_TYPE
|
|
{
|
|
D3D_RETURN_TYPE_UNORM = 1,
|
|
D3D_RETURN_TYPE_SNORM = 2,
|
|
D3D_RETURN_TYPE_SINT = 3,
|
|
D3D_RETURN_TYPE_UINT = 4,
|
|
D3D_RETURN_TYPE_FLOAT = 5,
|
|
D3D_RETURN_TYPE_MIXED = 6,
|
|
D3D_RETURN_TYPE_DOUBLE = 7,
|
|
D3D_RETURN_TYPE_CONTINUED = 8,
|
|
D3D10_RETURN_TYPE_UNORM = D3D_RETURN_TYPE_UNORM,
|
|
D3D10_RETURN_TYPE_SNORM = D3D_RETURN_TYPE_SNORM,
|
|
D3D10_RETURN_TYPE_SINT = D3D_RETURN_TYPE_SINT,
|
|
D3D10_RETURN_TYPE_UINT = D3D_RETURN_TYPE_UINT,
|
|
D3D10_RETURN_TYPE_FLOAT = D3D_RETURN_TYPE_FLOAT,
|
|
D3D10_RETURN_TYPE_MIXED = D3D_RETURN_TYPE_MIXED,
|
|
D3D11_RETURN_TYPE_UNORM = D3D_RETURN_TYPE_UNORM,
|
|
D3D11_RETURN_TYPE_SNORM = D3D_RETURN_TYPE_SNORM,
|
|
D3D11_RETURN_TYPE_SINT = D3D_RETURN_TYPE_SINT,
|
|
D3D11_RETURN_TYPE_UINT = D3D_RETURN_TYPE_UINT,
|
|
D3D11_RETURN_TYPE_FLOAT = D3D_RETURN_TYPE_FLOAT,
|
|
D3D11_RETURN_TYPE_MIXED = D3D_RETURN_TYPE_MIXED,
|
|
D3D11_RETURN_TYPE_DOUBLE = D3D_RETURN_TYPE_DOUBLE,
|
|
D3D11_RETURN_TYPE_CONTINUED = D3D_RETURN_TYPE_CONTINUED
|
|
} D3D_RESOURCE_RETURN_TYPE;
|
|
|
|
typedef
|
|
enum D3D_REGISTER_COMPONENT_TYPE
|
|
{
|
|
D3D_REGISTER_COMPONENT_UNKNOWN = 0,
|
|
D3D_REGISTER_COMPONENT_UINT32 = 1,
|
|
D3D_REGISTER_COMPONENT_SINT32 = 2,
|
|
D3D_REGISTER_COMPONENT_FLOAT32 = 3,
|
|
D3D10_REGISTER_COMPONENT_UNKNOWN = D3D_REGISTER_COMPONENT_UNKNOWN,
|
|
D3D10_REGISTER_COMPONENT_UINT32 = D3D_REGISTER_COMPONENT_UINT32,
|
|
D3D10_REGISTER_COMPONENT_SINT32 = D3D_REGISTER_COMPONENT_SINT32,
|
|
D3D10_REGISTER_COMPONENT_FLOAT32 = D3D_REGISTER_COMPONENT_FLOAT32
|
|
} D3D_REGISTER_COMPONENT_TYPE;
|
|
|
|
typedef
|
|
enum D3D_TESSELLATOR_DOMAIN
|
|
{
|
|
D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0,
|
|
D3D_TESSELLATOR_DOMAIN_ISOLINE = 1,
|
|
D3D_TESSELLATOR_DOMAIN_TRI = 2,
|
|
D3D_TESSELLATOR_DOMAIN_QUAD = 3,
|
|
D3D11_TESSELLATOR_DOMAIN_UNDEFINED = D3D_TESSELLATOR_DOMAIN_UNDEFINED,
|
|
D3D11_TESSELLATOR_DOMAIN_ISOLINE = D3D_TESSELLATOR_DOMAIN_ISOLINE,
|
|
D3D11_TESSELLATOR_DOMAIN_TRI = D3D_TESSELLATOR_DOMAIN_TRI,
|
|
D3D11_TESSELLATOR_DOMAIN_QUAD = D3D_TESSELLATOR_DOMAIN_QUAD
|
|
} D3D_TESSELLATOR_DOMAIN;
|
|
|
|
typedef
|
|
enum D3D_TESSELLATOR_PARTITIONING
|
|
{
|
|
D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
|
|
D3D_TESSELLATOR_PARTITIONING_INTEGER = 1,
|
|
D3D_TESSELLATOR_PARTITIONING_POW2 = 2,
|
|
D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
|
|
D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4,
|
|
D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = D3D_TESSELLATOR_PARTITIONING_UNDEFINED,
|
|
D3D11_TESSELLATOR_PARTITIONING_INTEGER = D3D_TESSELLATOR_PARTITIONING_INTEGER,
|
|
D3D11_TESSELLATOR_PARTITIONING_POW2 = D3D_TESSELLATOR_PARTITIONING_POW2,
|
|
D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD,
|
|
D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN
|
|
} D3D_TESSELLATOR_PARTITIONING;
|
|
|
|
typedef
|
|
enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE
|
|
{
|
|
D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0,
|
|
D3D_TESSELLATOR_OUTPUT_POINT = 1,
|
|
D3D_TESSELLATOR_OUTPUT_LINE = 2,
|
|
D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
|
|
D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4,
|
|
D3D11_TESSELLATOR_OUTPUT_UNDEFINED = D3D_TESSELLATOR_OUTPUT_UNDEFINED,
|
|
D3D11_TESSELLATOR_OUTPUT_POINT = D3D_TESSELLATOR_OUTPUT_POINT,
|
|
D3D11_TESSELLATOR_OUTPUT_LINE = D3D_TESSELLATOR_OUTPUT_LINE,
|
|
D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW = D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW,
|
|
D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW = D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW
|
|
} D3D_TESSELLATOR_OUTPUT_PRIMITIVE;
|
|
|
|
typedef
|
|
enum D3D_MIN_PRECISION
|
|
{
|
|
D3D_MIN_PRECISION_DEFAULT = 0,
|
|
D3D_MIN_PRECISION_FLOAT_16 = 1,
|
|
D3D_MIN_PRECISION_FLOAT_2_8 = 2,
|
|
D3D_MIN_PRECISION_RESERVED = 3,
|
|
D3D_MIN_PRECISION_SINT_16 = 4,
|
|
D3D_MIN_PRECISION_UINT_16 = 5,
|
|
D3D_MIN_PRECISION_ANY_16 = 0xf0,
|
|
D3D_MIN_PRECISION_ANY_10 = 0xf1
|
|
} D3D_MIN_PRECISION;
|
|
|
|
typedef
|
|
enum D3D_INTERPOLATION_MODE
|
|
{
|
|
D3D_INTERPOLATION_UNDEFINED = 0,
|
|
D3D_INTERPOLATION_CONSTANT = 1,
|
|
D3D_INTERPOLATION_LINEAR = 2,
|
|
D3D_INTERPOLATION_LINEAR_CENTROID = 3,
|
|
D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE = 4,
|
|
D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID = 5,
|
|
D3D_INTERPOLATION_LINEAR_SAMPLE = 6,
|
|
D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE = 7
|
|
} D3D_INTERPOLATION_MODE;
|
|
|
|
typedef
|
|
enum _D3D_PARAMETER_FLAGS
|
|
{
|
|
D3D_PF_NONE = 0,
|
|
D3D_PF_IN = 0x1,
|
|
D3D_PF_OUT = 0x2,
|
|
D3D_PF_FORCE_DWORD = 0x7fffffff
|
|
} D3D_PARAMETER_FLAGS;
|
|
|
|
DEFINE_GUID(WKPDID_D3DDebugObjectName,0x429b8c22,0x9188,0x4b0c,0x87,0x42,0xac,0xb0,0xbf,0x85,0xc2,0x00);
|
|
DEFINE_GUID(WKPDID_D3DDebugObjectNameW,0x4cca5fd8,0x921f,0x42c8,0x85,0x66,0x70,0xca,0xf2,0xa9,0xb7,0x41);
|
|
DEFINE_GUID(WKPDID_CommentStringW,0xd0149dc0,0x90e8,0x4ec8,0x81, 0x44, 0xe9, 0x00, 0xad, 0x26, 0x6b, 0xb2);
|
|
#define D3D_SET_OBJECT_NAME_N_A(pObject, Chars, pName) (pObject)->SetPrivateData(WKPDID_D3DDebugObjectName, Chars, pName)
|
|
#define D3D_SET_OBJECT_NAME_A(pObject, pName) D3D_SET_OBJECT_NAME_N_A(pObject, lstrlenA(pName), pName)
|
|
#define D3D_SET_OBJECT_NAME_N_W(pObject, Chars, pName) (pObject)->SetPrivateData(WKPDID_D3DDebugObjectNameW, Chars*2, pName)
|
|
#define D3D_SET_OBJECT_NAME_W(pObject, pName) D3D_SET_OBJECT_NAME_N_W(pObject, wcslen(pName), pName)
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#define D3D_COMPONENT_MASK_X 1
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#define D3D_COMPONENT_MASK_Y 2
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#define D3D_COMPONENT_MASK_Z 4
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#define D3D_COMPONENT_MASK_W 8
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extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0001_v0_0_c_ifspec;
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extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0001_v0_0_s_ifspec;
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/* Additional Prototypes for ALL interfaces */
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/* end of Additional Prototypes */
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#ifdef __cplusplus
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}
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#endif
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#endif
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