bgfx/examples/19-oit/fs_oit_wb_blit.sc
2015-01-02 14:43:11 -08:00

18 lines
435 B
Scala

$input v_texcoord0
/*
* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "../common/common.sh"
SAMPLER2D(u_texColor0, 0);
SAMPLER2D(u_texColor1, 1);
void main()
{
vec4 accum = texture2D(u_texColor0, v_texcoord0);
float opacity = texture2D(u_texColor1, v_texcoord0).x;
gl_FragColor = vec4(accum.xyz / clamp(accum.w, 1e-4, 5e4), opacity);
}