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33 lines
795 B
Text
33 lines
795 B
Text
uniform vec4 _ProjectionParams;
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varying vec4 xlv_FOG;
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void main ()
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{
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vec4 tmpvar_1;
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tmpvar_1 = (gl_ModelViewProjectionMatrix * gl_Vertex);
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vec4 o_2;
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vec4 tmpvar_3;
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tmpvar_3 = (tmpvar_1 * 0.5);
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vec2 tmpvar_4;
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tmpvar_4.x = tmpvar_3.x;
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tmpvar_4.y = (tmpvar_3.y * _ProjectionParams.x);
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o_2.xy = (tmpvar_4 + tmpvar_3.w);
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o_2.zw = tmpvar_1.zw;
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vec4 o_5;
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vec4 tmpvar_6;
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tmpvar_6 = (tmpvar_1 * 0.5);
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vec2 tmpvar_7;
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tmpvar_7.x = tmpvar_6.x;
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tmpvar_7.y = (tmpvar_6.y * _ProjectionParams.x);
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o_5.xy = (tmpvar_7 + tmpvar_6.w);
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o_5.zw = tmpvar_1.zw;
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gl_Position = tmpvar_1;
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vec4 tmpvar_8;
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tmpvar_8.yzw = vec3(0.0, 0.0, 0.0);
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tmpvar_8.x = tmpvar_1.z;
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xlv_FOG = tmpvar_8;
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gl_TexCoord[0] = o_2;
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gl_TexCoord[1] = o_5;
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}
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// inputs: 1, stats: 8 alu 0 tex 0 flow
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