mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-01 11:56:58 -05:00
49 lines
1.4 KiB
Text
49 lines
1.4 KiB
Text
uniform vec4 _MainTex_ST;
|
|
uniform vec4 _ProjectionParams;
|
|
uniform vec4 _Scale;
|
|
uniform float _SquashAmount;
|
|
uniform vec4 _SquashPlaneNormal;
|
|
uniform mat4 _TerrainEngineBendTree;
|
|
varying vec4 xlv_FOG;
|
|
void main ()
|
|
{
|
|
vec4 pos_1;
|
|
pos_1.w = gl_Vertex.w;
|
|
pos_1.xyz = (gl_Vertex.xyz * _Scale.xyz);
|
|
vec4 tmpvar_2;
|
|
tmpvar_2.w = 0.0;
|
|
tmpvar_2.xyz = pos_1.xyz;
|
|
pos_1.xyz = mix (pos_1.xyz, (_TerrainEngineBendTree * tmpvar_2).xyz, gl_Color.www);
|
|
vec3 tmpvar_3;
|
|
tmpvar_3.xz = vec2(0.0, 0.0);
|
|
tmpvar_3.y = _SquashPlaneNormal.w;
|
|
vec4 tmpvar_4;
|
|
tmpvar_4.w = 1.0;
|
|
tmpvar_4.xyz = mix ((pos_1.xyz + (
|
|
dot (_SquashPlaneNormal.xyz, (tmpvar_3 - pos_1.xyz))
|
|
* _SquashPlaneNormal.xyz)), pos_1.xyz, vec3(_SquashAmount));
|
|
pos_1 = tmpvar_4;
|
|
vec4 tmpvar_5;
|
|
tmpvar_5 = (gl_ModelViewProjectionMatrix * tmpvar_4);
|
|
vec4 o_6;
|
|
vec4 tmpvar_7;
|
|
tmpvar_7 = (tmpvar_5 * 0.5);
|
|
vec2 tmpvar_8;
|
|
tmpvar_8.x = tmpvar_7.x;
|
|
tmpvar_8.y = (tmpvar_7.y * _ProjectionParams.x);
|
|
o_6.xy = (tmpvar_8 + tmpvar_7.w);
|
|
o_6.zw = tmpvar_5.zw;
|
|
gl_Position = tmpvar_5;
|
|
vec4 tmpvar_9;
|
|
tmpvar_9.yzw = vec3(0.0, 0.0, 0.0);
|
|
tmpvar_9.x = tmpvar_5.z;
|
|
xlv_FOG = tmpvar_9;
|
|
vec4 tmpvar_10;
|
|
tmpvar_10.zw = vec2(0.0, 0.0);
|
|
tmpvar_10.xy = ((gl_MultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
|
|
gl_TexCoord[0] = tmpvar_10;
|
|
gl_TexCoord[1] = o_6;
|
|
}
|
|
|
|
|
|
// inputs: 3, stats: 19 alu 0 tex 0 flow
|