mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 11:05:36 -05:00
38 lines
980 B
Text
38 lines
980 B
Text
uniform vec4 _WaveOffset;
|
|
uniform float _WaveScale;
|
|
uniform mat4 _World2Object;
|
|
uniform vec3 _WorldSpaceCameraPos;
|
|
uniform vec4 unity_Scale;
|
|
varying vec4 xlv_FOG;
|
|
void main ()
|
|
{
|
|
vec4 temp_1;
|
|
vec4 tmpvar_2;
|
|
tmpvar_2 = (gl_ModelViewProjectionMatrix * gl_Vertex);
|
|
temp_1 = ((gl_Vertex.xzxz * _WaveScale) + _WaveOffset);
|
|
vec4 tmpvar_3;
|
|
tmpvar_3.w = 1.0;
|
|
tmpvar_3.xyz = _WorldSpaceCameraPos;
|
|
gl_Position = tmpvar_2;
|
|
vec4 tmpvar_4;
|
|
tmpvar_4.yzw = vec3(0.0, 0.0, 0.0);
|
|
tmpvar_4.x = tmpvar_2.z;
|
|
xlv_FOG = tmpvar_4;
|
|
vec4 tmpvar_5;
|
|
tmpvar_5.zw = vec2(0.0, 0.0);
|
|
tmpvar_5.xy = (temp_1.xy * vec2(0.4, 0.45));
|
|
gl_TexCoord[0] = tmpvar_5;
|
|
vec4 tmpvar_6;
|
|
tmpvar_6.zw = vec2(0.0, 0.0);
|
|
tmpvar_6.xy = temp_1.wz;
|
|
gl_TexCoord[1] = tmpvar_6;
|
|
vec4 tmpvar_7;
|
|
tmpvar_7.w = 0.0;
|
|
tmpvar_7.xyz = normalize(((
|
|
(_World2Object * tmpvar_3)
|
|
.xyz * unity_Scale.w) - gl_Vertex.xyz)).xzy;
|
|
gl_TexCoord[2] = tmpvar_7;
|
|
}
|
|
|
|
|
|
// inputs: 1, stats: 13 alu 0 tex 0 flow
|