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20 lines
432 B
Text
20 lines
432 B
Text
varying vec4 texcoord;
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void main ()
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{
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vec2 tmpvar_1;
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tmpvar_1 = (gl_Vertex.xy * 2.0);
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gl_Position.zw = tmpvar_1.xxxy.zw;
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vec2 tmpvar_2;
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tmpvar_2 = gl_Vertex.xy;
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gl_Position.xy = tmpvar_2.xy.xy;
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float tmpvar_3;
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tmpvar_3 = gl_Vertex.z;
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texcoord.x = tmpvar_3;
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vec2 tmpvar_4;
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tmpvar_4 = gl_Vertex.zw;
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texcoord.yz = tmpvar_4.xxy.yz;
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float tmpvar_5;
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tmpvar_5 = gl_Vertex.x;
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texcoord.w = vec4(tmpvar_5).w;
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}
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