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6 lines
211 B
Text
6 lines
211 B
Text
void main() {
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gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
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mat3 m = mat3 (0.1, 0.8, 0.1, 0.3, 0.3, 0.5, 0.9, 0.0, 0.1);
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vec3 n = m * gl_Normal;
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gl_FrontColor = vec4(n*0.5+0.5, 1.0);
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}
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