bgfx/3rdparty/glsl-optimizer/tests/fragment/zun-Toon_Basic-out.txt
2014-02-10 23:06:13 -08:00

15 lines
387 B
Text

uniform vec4 _Color;
uniform sampler2D _MainTex;
uniform samplerCube _ToonShade;
void main ()
{
vec4 tmpvar_1;
tmpvar_1 = (_Color * texture2D (_MainTex, gl_TexCoord[0].xy));
vec4 tmpvar_2;
tmpvar_2.xyz = ((2.0 * textureCube (_ToonShade, gl_TexCoord[1].xyz).xyz) * tmpvar_1.xyz);
tmpvar_2.w = tmpvar_1.w;
gl_FragData[0] = tmpvar_2;
}
// inputs: 1, stats: 3 alu 2 tex 0 flow