mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-01 11:56:58 -05:00
50 lines
980 B
Text
50 lines
980 B
Text
struct v2f {
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vec4 vertex;
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vec3 texcoord;
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};
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uniform samplerCube _Tex;
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uniform vec4 _Tint;
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vec4 frag (
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in v2f i_1
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)
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{
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vec4 col_2;
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vec4 tex_3;
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vec4 tmpvar_4;
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tmpvar_4 = textureCube (_Tex, i_1.texcoord);
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vec4 tmpvar_5;
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tmpvar_5 = tmpvar_4;
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tex_3 = tmpvar_5;
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vec3 tmpvar_6;
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tmpvar_6 = ((tex_3.xyz + _Tint.xyz) - 0.5);
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col_2.xyz = tmpvar_6.xyz.xyz;
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float tmpvar_7;
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tmpvar_7 = (tex_3.w * _Tint.w);
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col_2.w = vec4(tmpvar_7).w;
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return col_2;
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}
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void main ()
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{
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v2f xlt_i_8;
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vec4 xl_retval_9;
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vec4 tmpvar_10;
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tmpvar_10 = vec4(0.0, 0.0, 0.0, 0.0);
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xlt_i_8.vertex = tmpvar_10;
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vec3 tmpvar_11;
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tmpvar_11 = gl_TexCoord[0].xyz;
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vec3 tmpvar_12;
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tmpvar_12 = tmpvar_11;
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xlt_i_8.texcoord = tmpvar_12;
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vec4 tmpvar_13;
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tmpvar_13 = frag (xlt_i_8);
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vec4 tmpvar_14;
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tmpvar_14 = tmpvar_13;
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xl_retval_9 = tmpvar_14;
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vec4 tmpvar_15;
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tmpvar_15 = xl_retval_9.xyzw;
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vec4 tmpvar_16;
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tmpvar_16 = tmpvar_15;
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gl_FragData[0] = tmpvar_16;
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}
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