mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 11:05:36 -05:00
66 lines
1.3 KiB
Text
66 lines
1.3 KiB
Text
struct v2f {
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vec4 pos;
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float fog;
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vec4 color;
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vec2 uv;
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};
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uniform sampler2D _MainTex;
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varying vec4 xlv_FOG;
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void xll_clip (
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in float x_1
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)
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{
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if ((x_1 < 0.0)) {
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discard;
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};
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}
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vec4 frag (
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in v2f xlat_var_input_2
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)
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{
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vec4 col_3;
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vec4 tmpvar_4;
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tmpvar_4 = texture2D (_MainTex, xlat_var_input_2.uv);
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vec4 tmpvar_5;
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tmpvar_5 = tmpvar_4;
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col_3 = tmpvar_5;
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vec3 tmpvar_6;
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tmpvar_6 = (col_3.xyz * xlat_var_input_2.color.xyz);
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col_3.xyz = tmpvar_6.xyz.xyz;
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xll_clip (col_3.w);
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return col_3;
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}
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void main ()
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{
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v2f xlt_xlat_var_input_7;
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vec4 xl_retval_8;
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vec4 tmpvar_9;
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tmpvar_9 = vec4(0.0, 0.0, 0.0, 0.0);
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xlt_xlat_var_input_7.pos = tmpvar_9;
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float tmpvar_10;
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tmpvar_10 = xlv_FOG.x;
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xlt_xlat_var_input_7.fog = tmpvar_10;
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vec4 tmpvar_11;
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tmpvar_11 = gl_Color.xyzw;
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vec4 tmpvar_12;
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tmpvar_12 = tmpvar_11;
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xlt_xlat_var_input_7.color = tmpvar_12;
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vec2 tmpvar_13;
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tmpvar_13 = gl_TexCoord[0].xy;
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vec2 tmpvar_14;
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tmpvar_14 = tmpvar_13;
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xlt_xlat_var_input_7.uv = tmpvar_14;
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vec4 tmpvar_15;
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tmpvar_15 = frag (xlt_xlat_var_input_7);
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vec4 tmpvar_16;
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tmpvar_16 = tmpvar_15;
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xl_retval_8 = tmpvar_16;
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vec4 tmpvar_17;
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tmpvar_17 = xl_retval_8.xyzw;
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vec4 tmpvar_18;
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tmpvar_18 = tmpvar_17;
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gl_FragData[0] = tmpvar_18;
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}
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