mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 11:05:36 -05:00
32 lines
920 B
Text
32 lines
920 B
Text
uniform vec4 _Color;
|
|
uniform sampler2D _Detail;
|
|
uniform vec4 _LightColor0;
|
|
uniform sampler2D _LightTexture0;
|
|
uniform sampler2D _LightTextureB0;
|
|
uniform sampler2D _MainTex;
|
|
void main ()
|
|
{
|
|
vec4 tmpvar_1;
|
|
tmpvar_1 = gl_TexCoord[0];
|
|
vec4 tmpvar_2;
|
|
tmpvar_2 = gl_TexCoord[3];
|
|
vec4 c_3;
|
|
vec4 c_4;
|
|
vec4 tmpvar_5;
|
|
tmpvar_5 = (texture2D (_MainTex, tmpvar_1.xy) * _Color);
|
|
c_4.w = tmpvar_5.w;
|
|
c_4.xyz = (tmpvar_5.xyz * (texture2D (_Detail, tmpvar_1.zw).xyz * 2.0));
|
|
vec4 c_6;
|
|
c_6.xyz = ((c_4.xyz * _LightColor0.xyz) * ((
|
|
max (0.0, dot (gl_TexCoord[1].xyz, normalize(gl_TexCoord[2].xyz)))
|
|
*
|
|
((float((tmpvar_2.z > 0.0)) * texture2D (_LightTexture0, ((tmpvar_2.xy / tmpvar_2.w) + 0.5)).w) * texture2D (_LightTextureB0, vec2(dot (tmpvar_2.xyz, tmpvar_2.xyz))).w)
|
|
) * 2.0));
|
|
c_6.w = c_4.w;
|
|
c_3.xyz = c_6.xyz;
|
|
c_3.w = 0.0;
|
|
gl_FragData[0] = c_3;
|
|
}
|
|
|
|
|
|
// inputs: 1, stats: 18 alu 4 tex 0 flow
|