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25 lines
404 B
Text
25 lines
404 B
Text
varying float xlv_VFACE;
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vec4 xlat_main (
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in float face_1
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)
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{
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vec4 tmpvar_2;
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tmpvar_2 = vec4(face_1);
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return tmpvar_2;
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}
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void main ()
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{
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vec4 xl_retval_3;
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vec4 tmpvar_4;
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tmpvar_4 = xlat_main (xlv_VFACE);
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vec4 tmpvar_5;
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tmpvar_5 = tmpvar_4;
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xl_retval_3 = tmpvar_5;
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vec4 tmpvar_6;
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tmpvar_6 = xl_retval_3.xyzw;
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vec4 tmpvar_7;
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tmpvar_7 = tmpvar_6;
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gl_FragData[0] = tmpvar_7;
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}
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