mirror of
https://github.com/scratchfoundation/bgfx.git
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139 lines
2.7 KiB
C++
139 lines
2.7 KiB
C++
/*
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* Copyright 2011-2016 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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#include "entry_p.h"
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#if ENTRY_CONFIG_USE_GLFW
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#define GLFW_DLL
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#include <GLFW/glfw3.h>
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#include <bgfx/bgfxplatform.h>
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#include "dbg.h"
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// This is just trivial implementation of GLFW3 integration.
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// It's here just for testing purpose.
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namespace entry
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{
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static void errorCb(int _error, const char* _description)
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{
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DBG("GLFW error %d: %s", _error, _description);
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}
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struct Context
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{
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Context()
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{
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}
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int run(int _argc, char** _argv)
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{
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glfwSetErrorCallback(errorCb);
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glfwInit();
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m_window = glfwCreateWindow(1280, 720, "bgfx", NULL, NULL);
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glfwMakeContextCurrent(m_window);
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glfwSetKeyCallback(m_window, keyCb);
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bgfx::glfwSetWindow(m_window);
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int result = main(_argc, _argv);
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glfwDestroyWindow(m_window);
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glfwTerminate();
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return result;
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}
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static void keyCb(GLFWwindow* _window, int _key, int _scancode, int _action, int _mods);
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EventQueue m_eventQueue;
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GLFWwindow* m_window;
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};
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Context s_ctx;
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void Context::keyCb(GLFWwindow* _window, int _key, int _scancode, int _action, int _mods)
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{
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BX_UNUSED(_window, _scancode, _mods);
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if (_key == GLFW_KEY_Q
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&& _action == GLFW_PRESS
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&& _mods == GLFW_MOD_CONTROL)
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{
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s_ctx.m_eventQueue.postExitEvent();
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}
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}
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const Event* poll()
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{
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glfwPollEvents();
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if (glfwWindowShouldClose(s_ctx.m_window) )
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{
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s_ctx.m_eventQueue.postExitEvent();
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}
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return s_ctx.m_eventQueue.poll();
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}
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const Event* poll(WindowHandle _handle)
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{
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return s_ctx.m_eventQueue.poll(_handle);
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}
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void release(const Event* _event)
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{
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s_ctx.m_eventQueue.release(_event);
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}
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WindowHandle createWindow(int32_t _x, int32_t _y, uint32_t _width, uint32_t _height, uint32_t _flags, const char* _title)
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{
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BX_UNUSED(_x, _y, _width, _height, _flags, _title);
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WindowHandle handle = { UINT16_MAX };
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return handle;
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}
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void destroyWindow(WindowHandle _handle)
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{
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BX_UNUSED(_handle);
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}
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void setWindowPos(WindowHandle _handle, int32_t _x, int32_t _y)
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{
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BX_UNUSED(_handle, _x, _y);
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}
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void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height)
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{
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BX_UNUSED(_handle, _width, _height);
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}
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void setWindowTitle(WindowHandle _handle, const char* _title)
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{
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BX_UNUSED(_handle, _title);
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}
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void toggleWindowFrame(WindowHandle _handle)
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{
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BX_UNUSED(_handle);
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}
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void toggleFullscreen(WindowHandle _handle)
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{
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BX_UNUSED(_handle);
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}
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void setMouseLock(WindowHandle _handle, bool _lock)
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{
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BX_UNUSED(_handle, _lock);
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}
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}
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int main(int _argc, char** _argv)
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{
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using namespace entry;
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return s_ctx.run(_argc, _argv);
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}
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#endif // ENTRY_CONFIG_USE_GLFW
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