mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 17:18:12 -05:00
150 lines
16 KiB
C
150 lines
16 KiB
C
static const uint8_t fs_imgui_image_swizz_glsl[425] =
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{
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0x46, 0x53, 0x48, 0x04, 0x6f, 0x1e, 0x3e, 0x3c, 0x03, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima
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0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x02, 0x01, 0x00, 0x00, // geLodEnabled....
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0x01, 0x00, 0x09, 0x75, 0x5f, 0x73, 0x77, 0x69, 0x7a, 0x7a, 0x6c, 0x65, 0x02, 0x01, 0x00, 0x00, // ...u_swizzle....
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0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x01, 0x00, // ...s_texColor...
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0x00, 0x01, 0x00, 0x61, 0x01, 0x00, 0x00, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, // ...a...varying h
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0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, // ighp vec2 v_texc
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0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, // oord0;.uniform h
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0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, // ighp vec4 u_imag
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0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x3b, 0x0a, 0x75, 0x6e, 0x69, // eLodEnabled;.uni
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0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, // form highp vec4
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0x75, 0x5f, 0x73, 0x77, 0x69, 0x7a, 0x7a, 0x6c, 0x65, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, // u_swizzle;.unifo
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0x72, 0x6d, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, 0x44, 0x20, 0x73, 0x5f, 0x74, // rm sampler2D s_t
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0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, // exColor;.void ma
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0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x6c, 0x6f, 0x77, 0x70, 0x20, 0x76, // in ().{. lowp v
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0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, // ec4 tmpvar_1;.
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0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x3d, 0x20, 0x76, // tmpvar_1.xyz = v
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0x65, 0x63, 0x33, 0x28, 0x64, 0x6f, 0x74, 0x20, 0x28, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, // ec3(dot (texture
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0x32, 0x44, 0x4c, 0x6f, 0x64, 0x20, 0x20, 0x20, 0x20, 0x28, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, // 2DLod (s_texC
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0x6f, 0x6c, 0x6f, 0x72, 0x2c, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, // olor, v_texcoord
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0x30, 0x2c, 0x20, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, // 0, u_imageLodEna
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0x62, 0x6c, 0x65, 0x64, 0x2e, 0x78, 0x29, 0x2c, 0x20, 0x75, 0x5f, 0x73, 0x77, 0x69, 0x7a, 0x7a, // bled.x), u_swizz
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0x6c, 0x65, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, // le));. tmpvar_1
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0x2e, 0x77, 0x20, 0x3d, 0x20, 0x28, 0x30, 0x2e, 0x32, 0x20, 0x2b, 0x20, 0x28, 0x30, 0x2e, 0x38, // .w = (0.2 + (0.8
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0x20, 0x2a, 0x20, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, // * u_imageLodEna
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0x62, 0x6c, 0x65, 0x64, 0x2e, 0x79, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, // bled.y));. gl_F
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0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // ragColor = tmpva
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0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // r_1;.}...
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};
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static const uint8_t fs_imgui_image_swizz_dx9[441] =
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{
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0x46, 0x53, 0x48, 0x04, 0x6f, 0x1e, 0x3e, 0x3c, 0x02, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima
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0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x12, 0x01, 0x00, 0x00, // geLodEnabled....
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0x01, 0x00, 0x09, 0x75, 0x5f, 0x73, 0x77, 0x69, 0x7a, 0x7a, 0x6c, 0x65, 0x12, 0x01, 0x01, 0x00, // ...u_swizzle....
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0x01, 0x00, 0x84, 0x01, 0x00, 0x03, 0xff, 0xff, 0xfe, 0xff, 0x38, 0x00, 0x43, 0x54, 0x41, 0x42, // ..........8.CTAB
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0x1c, 0x00, 0x00, 0x00, 0xa9, 0x00, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0x03, 0x00, 0x00, 0x00, // ................
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0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0xa2, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00, // ............X...
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0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........d.......
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0x74, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, // t...............
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0x00, 0x00, 0x00, 0x00, 0x98, 0x00, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
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0x88, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, // ........s_texCol
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0x6f, 0x72, 0x00, 0xab, 0x04, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, // or..............
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0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, // ....u_imageLodEn
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0x61, 0x62, 0x6c, 0x65, 0x64, 0x00, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, // abled...........
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0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x73, 0x77, 0x69, 0x7a, 0x7a, 0x6c, // ........u_swizzl
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0x65, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, // e.ps_3_0.Microso
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0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, // ft (R) HLSL Shad
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0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, // er Compiler 9.29
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0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0xab, 0xab, 0x51, 0x00, 0x00, 0x05, // .952.3111...Q...
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0x02, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xcd, 0xcc, 0x4c, 0x3f, // .......?......L?
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0xcd, 0xcc, 0x4c, 0x3e, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x00, 0x00, 0x03, 0x90, // ..L>............
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0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0, 0x05, 0x00, 0x00, 0x03, // ................
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0x00, 0x00, 0x07, 0x80, 0x02, 0x00, 0xd0, 0xa0, 0x00, 0x00, 0xc4, 0x90, 0x01, 0x00, 0x00, 0x02, // ................
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0x00, 0x00, 0x08, 0x80, 0x00, 0x00, 0x00, 0xa0, 0x5f, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, // ........_.......
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0x00, 0x00, 0xe4, 0x80, 0x00, 0x08, 0xe4, 0xa0, 0x09, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, // ................
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0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x0c, 0x80, // ................
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0x02, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x55, 0xa0, // ..............U.
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0x00, 0x00, 0xaa, 0x80, 0x00, 0x00, 0xff, 0x80, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80, // ................
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0x00, 0x00, 0x40, 0x80, 0xff, 0xff, 0x00, 0x00, 0x00, // ..@......
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};
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static const uint8_t fs_imgui_image_swizz_dx11[476] =
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{
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0x46, 0x53, 0x48, 0x04, 0x6f, 0x1e, 0x3e, 0x3c, 0x02, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima
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0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x12, 0x00, 0x00, 0x00, // geLodEnabled....
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0x01, 0x00, 0x09, 0x75, 0x5f, 0x73, 0x77, 0x69, 0x7a, 0x7a, 0x6c, 0x65, 0x12, 0x00, 0x10, 0x00, // ...u_swizzle....
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0x01, 0x00, 0xa4, 0x01, 0x44, 0x58, 0x42, 0x43, 0x82, 0x53, 0x75, 0xc2, 0x4f, 0x7e, 0x06, 0x0a, // ....DXBC.Su.O~..
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0x49, 0x27, 0x42, 0x29, 0x01, 0x0a, 0x6a, 0x92, 0x01, 0x00, 0x00, 0x00, 0xa4, 0x01, 0x00, 0x00, // I'B)..j.........
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0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x84, 0x00, 0x00, 0x00, 0xb8, 0x00, 0x00, 0x00, // ....,...........
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0x49, 0x53, 0x47, 0x4e, 0x50, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // ISGNP...........
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0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // 8...............
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0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........D.......
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0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00, // ................
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0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58, 0x43, // SV_POSITION.TEXC
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0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0xab, 0xab, 0x4f, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, // OORD....OSGN,...
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0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........ .......
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0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, // ................
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0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, // SV_TARGET...SHDR
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0xe4, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x39, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, // ....@...9...Y...
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0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x5a, 0x00, 0x00, 0x03, // F. .........Z...
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0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x18, 0x00, 0x04, 0x00, 0x70, 0x10, 0x00, // .`......X....p..
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0x00, 0x00, 0x00, 0x00, 0x55, 0x55, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0x32, 0x10, 0x10, 0x00, // ....UU..b...2...
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0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ....e.... ......
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0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x0c, 0xf2, 0x00, 0x10, 0x00, // h.......H.......
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0x00, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x7e, 0x10, 0x00, // ....F.......F~..
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0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x80, 0x20, 0x00, // .....`........ .
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x08, 0x12, 0x00, 0x10, 0x00, // ................
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0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, // ....F.......F. .
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0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0x22, 0x00, 0x10, 0x00, // ........2..."...
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0x00, 0x00, 0x00, 0x00, 0x1a, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ...... .........
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0x01, 0x40, 0x00, 0x00, 0xcd, 0xcc, 0x4c, 0x3f, 0x01, 0x40, 0x00, 0x00, 0xcd, 0xcc, 0x4c, 0x3e, // .@....L?.@....L>
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0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x04, 0x10, 0x00, // 6.... ..........
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0x00, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x20, 0x00, // ....>..... .
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};
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static const uint8_t fs_imgui_image_swizz_mtl[830] =
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{
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0x46, 0x53, 0x48, 0x04, 0x6f, 0x1e, 0x3e, 0x3c, 0x00, 0x00, 0x2f, 0x03, 0x00, 0x00, 0x75, 0x73, // FSH.o.><../...us
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0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, // ing namespace me
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0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, // tal;.struct xlat
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0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x7b, // MtlShaderInput {
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0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x32, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, // . float2 v_texc
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0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, // oord0;.};.struct
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0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, // xlatMtlShaderOu
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0x74, 0x70, 0x75, 0x74, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x68, 0x61, 0x6c, 0x66, 0x34, 0x20, 0x67, // tput {. half4 g
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0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, // l_FragColor;.};.
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0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, // struct xlatMtlSh
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0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x7b, 0x0a, 0x20, 0x20, // aderUniform {.
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0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, // float4 u_imageLo
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0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, // dEnabled;. floa
|
|
0x74, 0x34, 0x20, 0x75, 0x5f, 0x73, 0x77, 0x69, 0x7a, 0x7a, 0x6c, 0x65, 0x3b, 0x0a, 0x7d, 0x3b, // t4 u_swizzle;.};
|
|
0x0a, 0x66, 0x72, 0x61, 0x67, 0x6d, 0x65, 0x6e, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, // .fragment xlatMt
|
|
0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x78, 0x6c, // lShaderOutput xl
|
|
0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x78, 0x6c, 0x61, 0x74, 0x4d, // atMtlMain (xlatM
|
|
0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x5f, 0x6d, // tlShaderInput _m
|
|
0x74, 0x6c, 0x5f, 0x69, 0x20, 0x5b, 0x5b, 0x73, 0x74, 0x61, 0x67, 0x65, 0x5f, 0x69, 0x6e, 0x5d, // tl_i [[stage_in]
|
|
0x5d, 0x2c, 0x20, 0x63, 0x6f, 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, // ], constant xlat
|
|
0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, // MtlShaderUniform
|
|
0x26, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x20, 0x5b, 0x5b, 0x62, 0x75, 0x66, 0x66, 0x65, // & _mtl_u [[buffe
|
|
0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x0a, 0x20, 0x20, 0x2c, 0x20, 0x20, 0x20, 0x74, 0x65, 0x78, // r(0)]]. , tex
|
|
0x74, 0x75, 0x72, 0x65, 0x32, 0x64, 0x3c, 0x68, 0x61, 0x6c, 0x66, 0x3e, 0x20, 0x73, 0x5f, 0x74, // ture2d<half> s_t
|
|
0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x5b, 0x5b, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, // exColor [[textur
|
|
0x65, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x2c, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x20, // e(0)]], sampler
|
|
0x5f, 0x6d, 0x74, 0x6c, 0x73, 0x6d, 0x70, 0x5f, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, // _mtlsmp_s_texCol
|
|
0x6f, 0x72, 0x20, 0x5b, 0x5b, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x28, 0x30, 0x29, 0x5d, // or [[sampler(0)]
|
|
0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, // ]).{. xlatMtlSh
|
|
0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, // aderOutput _mtl_
|
|
0x6f, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // o;. float tmpva
|
|
0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x20, // r_1;. tmpvar_1
|
|
0x3d, 0x20, 0x28, 0x30, 0x2e, 0x32, 0x20, 0x2b, 0x20, 0x28, 0x30, 0x2e, 0x38, 0x20, 0x2a, 0x20, // = (0.2 + (0.8 *
|
|
0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, // _mtl_u.u_imageLo
|
|
0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x2e, 0x79, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, // dEnabled.y));.
|
|
0x68, 0x61, 0x6c, 0x66, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x3b, 0x0a, // half4 tmpvar_2;.
|
|
0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x3d, // tmpvar_2.xyz =
|
|
0x20, 0x68, 0x61, 0x6c, 0x66, 0x33, 0x28, 0x28, 0x28, 0x68, 0x61, 0x6c, 0x66, 0x29, 0x64, 0x6f, // half3(((half)do
|
|
0x74, 0x20, 0x28, 0x28, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x29, 0x73, 0x5f, 0x74, 0x65, 0x78, // t ((float4)s_tex
|
|
0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x2e, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x28, 0x5f, 0x6d, 0x74, // Color.sample(_mt
|
|
0x6c, 0x73, 0x6d, 0x70, 0x5f, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x2c, // lsmp_s_texColor,
|
|
0x20, 0x28, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x32, 0x29, 0x28, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, // (float2)(_mtl_i
|
|
0x2e, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x29, 0x2c, 0x20, 0x6c, // .v_texcoord0), l
|
|
0x65, 0x76, 0x65, 0x6c, 0x28, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x69, 0x6d, // evel(_mtl_u.u_im
|
|
0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x2e, 0x78, 0x29, // ageLodEnabled.x)
|
|
0x29, 0x2c, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x73, 0x77, 0x69, 0x7a, // ), _mtl_u.u_swiz
|
|
0x7a, 0x6c, 0x65, 0x29, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // zle)));. tmpvar
|
|
0x5f, 0x32, 0x2e, 0x77, 0x20, 0x3d, 0x20, 0x68, 0x61, 0x6c, 0x66, 0x28, 0x74, 0x6d, 0x70, 0x76, // _2.w = half(tmpv
|
|
0x61, 0x72, 0x5f, 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x2e, // ar_1);. _mtl_o.
|
|
0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x74, // gl_FragColor = t
|
|
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x3b, 0x0a, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, // mpvar_2;. retur
|
|
0x6e, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // n _mtl_o;.}...
|
|
};
|
|
|