bgfx/3rdparty/dxsdk/include/d3d11shadertracing.h
2015-08-19 18:33:56 -07:00

570 lines
18 KiB
C++

/* this ALWAYS GENERATED file contains the definitions for the interfaces */
/* File created by MIDL compiler version 8.00.0613 */
/* @@MIDL_FILE_HEADING( ) */
/* verify that the <rpcndr.h> version is high enough to compile this file*/
#ifndef __REQUIRED_RPCNDR_H_VERSION__
#define __REQUIRED_RPCNDR_H_VERSION__ 500
#endif
/* verify that the <rpcsal.h> version is high enough to compile this file*/
#ifndef __REQUIRED_RPCSAL_H_VERSION__
#define __REQUIRED_RPCSAL_H_VERSION__ 100
#endif
#include "rpc.h"
#include "rpcndr.h"
#ifndef __RPCNDR_H_VERSION__
#error this stub requires an updated version of <rpcndr.h>
#endif /* __RPCNDR_H_VERSION__ */
#ifndef COM_NO_WINDOWS_H
#include "windows.h"
#include "ole2.h"
#endif /*COM_NO_WINDOWS_H*/
#ifndef __d3d11ShaderTracing_h__
#define __d3d11ShaderTracing_h__
#if defined(_MSC_VER) && (_MSC_VER >= 1020)
#pragma once
#endif
/* Forward Declarations */
#ifndef __ID3D11ShaderTrace_FWD_DEFINED__
#define __ID3D11ShaderTrace_FWD_DEFINED__
typedef interface ID3D11ShaderTrace ID3D11ShaderTrace;
#endif /* __ID3D11ShaderTrace_FWD_DEFINED__ */
#ifndef __ID3D11ShaderTraceFactory_FWD_DEFINED__
#define __ID3D11ShaderTraceFactory_FWD_DEFINED__
typedef interface ID3D11ShaderTraceFactory ID3D11ShaderTraceFactory;
#endif /* __ID3D11ShaderTraceFactory_FWD_DEFINED__ */
/* header files for imported files */
#include "oaidl.h"
#include "ocidl.h"
#ifdef __cplusplus
extern "C"{
#endif
/* interface __MIDL_itf_d3d11ShaderTracing_0000_0000 */
/* [local] */
typedef
enum D3D11_SHADER_TYPE
{
D3D11_VERTEX_SHADER = 1,
D3D11_HULL_SHADER = 2,
D3D11_DOMAIN_SHADER = 3,
D3D11_GEOMETRY_SHADER = 4,
D3D11_PIXEL_SHADER = 5,
D3D11_COMPUTE_SHADER = 6
} D3D11_SHADER_TYPE;
#define D3D11_TRACE_COMPONENT_X 0x1
#define D3D11_TRACE_COMPONENT_Y 0x2
#define D3D11_TRACE_COMPONENT_Z 0x4
#define D3D11_TRACE_COMPONENT_W 0x8
typedef UINT8 D3D11_TRACE_COMPONENT_MASK;
typedef struct D3D11_VERTEX_SHADER_TRACE_DESC
{
UINT64 Invocation;
} D3D11_VERTEX_SHADER_TRACE_DESC;
typedef struct D3D11_HULL_SHADER_TRACE_DESC
{
UINT64 Invocation;
} D3D11_HULL_SHADER_TRACE_DESC;
typedef struct D3D11_DOMAIN_SHADER_TRACE_DESC
{
UINT64 Invocation;
} D3D11_DOMAIN_SHADER_TRACE_DESC;
typedef struct D3D11_GEOMETRY_SHADER_TRACE_DESC
{
UINT64 Invocation;
} D3D11_GEOMETRY_SHADER_TRACE_DESC;
typedef struct D3D11_PIXEL_SHADER_TRACE_DESC
{
UINT64 Invocation;
INT X;
INT Y;
UINT64 SampleMask;
} D3D11_PIXEL_SHADER_TRACE_DESC;
typedef struct D3D11_COMPUTE_SHADER_TRACE_DESC
{
UINT64 Invocation;
UINT ThreadIDInGroup[ 3 ];
UINT ThreadGroupID[ 3 ];
} D3D11_COMPUTE_SHADER_TRACE_DESC;
#define D3D11_SHADER_TRACE_FLAG_RECORD_REGISTER_WRITES 0x1
#define D3D11_SHADER_TRACE_FLAG_RECORD_REGISTER_READS 0x2
typedef struct D3D11_SHADER_TRACE_DESC
{
D3D11_SHADER_TYPE Type;
UINT Flags;
union
{
D3D11_VERTEX_SHADER_TRACE_DESC VertexShaderTraceDesc;
D3D11_HULL_SHADER_TRACE_DESC HullShaderTraceDesc;
D3D11_DOMAIN_SHADER_TRACE_DESC DomainShaderTraceDesc;
D3D11_GEOMETRY_SHADER_TRACE_DESC GeometryShaderTraceDesc;
D3D11_PIXEL_SHADER_TRACE_DESC PixelShaderTraceDesc;
D3D11_COMPUTE_SHADER_TRACE_DESC ComputeShaderTraceDesc;
} ;
} D3D11_SHADER_TRACE_DESC;
typedef
enum D3D11_TRACE_GS_INPUT_PRIMITIVE
{
D3D11_TRACE_GS_INPUT_PRIMITIVE_UNDEFINED = 0,
D3D11_TRACE_GS_INPUT_PRIMITIVE_POINT = 1,
D3D11_TRACE_GS_INPUT_PRIMITIVE_LINE = 2,
D3D11_TRACE_GS_INPUT_PRIMITIVE_TRIANGLE = 3,
D3D11_TRACE_GS_INPUT_PRIMITIVE_LINE_ADJ = 6,
D3D11_TRACE_GS_INPUT_PRIMITIVE_TRIANGLE_ADJ = 7
} D3D11_TRACE_GS_INPUT_PRIMITIVE;
typedef struct D3D11_TRACE_STATS
{
D3D11_SHADER_TRACE_DESC TraceDesc;
UINT8 NumInvocationsInStamp;
UINT8 TargetStampIndex;
UINT NumTraceSteps;
D3D11_TRACE_COMPONENT_MASK InputMask[ 32 ];
D3D11_TRACE_COMPONENT_MASK OutputMask[ 32 ];
UINT16 NumTemps;
UINT16 MaxIndexableTempIndex;
UINT16 IndexableTempSize[ 4096 ];
UINT16 ImmediateConstantBufferSize;
UINT PixelPosition[ 4 ][ 2 ];
UINT64 PixelCoverageMask[ 4 ];
UINT64 PixelDiscardedMask[ 4 ];
UINT64 PixelCoverageMaskAfterShader[ 4 ];
UINT64 PixelCoverageMaskAfterA2CSampleMask[ 4 ];
UINT64 PixelCoverageMaskAfterA2CSampleMaskDepth[ 4 ];
UINT64 PixelCoverageMaskAfterA2CSampleMaskDepthStencil[ 4 ];
BOOL PSOutputsDepth;
BOOL PSOutputsMask;
D3D11_TRACE_GS_INPUT_PRIMITIVE GSInputPrimitive;
BOOL GSInputsPrimitiveID;
D3D11_TRACE_COMPONENT_MASK HSOutputPatchConstantMask[ 32 ];
D3D11_TRACE_COMPONENT_MASK DSInputPatchConstantMask[ 32 ];
} D3D11_TRACE_STATS;
typedef struct D3D11_TRACE_VALUE
{
UINT Bits[ 4 ];
D3D11_TRACE_COMPONENT_MASK ValidMask;
} D3D11_TRACE_VALUE;
typedef
enum D3D11_TRACE_REGISTER_TYPE
{
D3D11_TRACE_OUTPUT_NULL_REGISTER = 0,
D3D11_TRACE_INPUT_REGISTER = ( D3D11_TRACE_OUTPUT_NULL_REGISTER + 1 ) ,
D3D11_TRACE_INPUT_PRIMITIVE_ID_REGISTER = ( D3D11_TRACE_INPUT_REGISTER + 1 ) ,
D3D11_TRACE_IMMEDIATE_CONSTANT_BUFFER = ( D3D11_TRACE_INPUT_PRIMITIVE_ID_REGISTER + 1 ) ,
D3D11_TRACE_TEMP_REGISTER = ( D3D11_TRACE_IMMEDIATE_CONSTANT_BUFFER + 1 ) ,
D3D11_TRACE_INDEXABLE_TEMP_REGISTER = ( D3D11_TRACE_TEMP_REGISTER + 1 ) ,
D3D11_TRACE_OUTPUT_REGISTER = ( D3D11_TRACE_INDEXABLE_TEMP_REGISTER + 1 ) ,
D3D11_TRACE_OUTPUT_DEPTH_REGISTER = ( D3D11_TRACE_OUTPUT_REGISTER + 1 ) ,
D3D11_TRACE_CONSTANT_BUFFER = ( D3D11_TRACE_OUTPUT_DEPTH_REGISTER + 1 ) ,
D3D11_TRACE_IMMEDIATE32 = ( D3D11_TRACE_CONSTANT_BUFFER + 1 ) ,
D3D11_TRACE_SAMPLER = ( D3D11_TRACE_IMMEDIATE32 + 1 ) ,
D3D11_TRACE_RESOURCE = ( D3D11_TRACE_SAMPLER + 1 ) ,
D3D11_TRACE_RASTERIZER = ( D3D11_TRACE_RESOURCE + 1 ) ,
D3D11_TRACE_OUTPUT_COVERAGE_MASK = ( D3D11_TRACE_RASTERIZER + 1 ) ,
D3D11_TRACE_STREAM = ( D3D11_TRACE_OUTPUT_COVERAGE_MASK + 1 ) ,
D3D11_TRACE_THIS_POINTER = ( D3D11_TRACE_STREAM + 1 ) ,
D3D11_TRACE_OUTPUT_CONTROL_POINT_ID_REGISTER = ( D3D11_TRACE_THIS_POINTER + 1 ) ,
D3D11_TRACE_INPUT_FORK_INSTANCE_ID_REGISTER = ( D3D11_TRACE_OUTPUT_CONTROL_POINT_ID_REGISTER + 1 ) ,
D3D11_TRACE_INPUT_JOIN_INSTANCE_ID_REGISTER = ( D3D11_TRACE_INPUT_FORK_INSTANCE_ID_REGISTER + 1 ) ,
D3D11_TRACE_INPUT_CONTROL_POINT_REGISTER = ( D3D11_TRACE_INPUT_JOIN_INSTANCE_ID_REGISTER + 1 ) ,
D3D11_TRACE_OUTPUT_CONTROL_POINT_REGISTER = ( D3D11_TRACE_INPUT_CONTROL_POINT_REGISTER + 1 ) ,
D3D11_TRACE_INPUT_PATCH_CONSTANT_REGISTER = ( D3D11_TRACE_OUTPUT_CONTROL_POINT_REGISTER + 1 ) ,
D3D11_TRACE_INPUT_DOMAIN_POINT_REGISTER = ( D3D11_TRACE_INPUT_PATCH_CONSTANT_REGISTER + 1 ) ,
D3D11_TRACE_UNORDERED_ACCESS_VIEW = ( D3D11_TRACE_INPUT_DOMAIN_POINT_REGISTER + 1 ) ,
D3D11_TRACE_THREAD_GROUP_SHARED_MEMORY = ( D3D11_TRACE_UNORDERED_ACCESS_VIEW + 1 ) ,
D3D11_TRACE_INPUT_THREAD_ID_REGISTER = ( D3D11_TRACE_THREAD_GROUP_SHARED_MEMORY + 1 ) ,
D3D11_TRACE_INPUT_THREAD_GROUP_ID_REGISTER = ( D3D11_TRACE_INPUT_THREAD_ID_REGISTER + 1 ) ,
D3D11_TRACE_INPUT_THREAD_ID_IN_GROUP_REGISTER = ( D3D11_TRACE_INPUT_THREAD_GROUP_ID_REGISTER + 1 ) ,
D3D11_TRACE_INPUT_COVERAGE_MASK_REGISTER = ( D3D11_TRACE_INPUT_THREAD_ID_IN_GROUP_REGISTER + 1 ) ,
D3D11_TRACE_INPUT_THREAD_ID_IN_GROUP_FLATTENED_REGISTER = ( D3D11_TRACE_INPUT_COVERAGE_MASK_REGISTER + 1 ) ,
D3D11_TRACE_INPUT_GS_INSTANCE_ID_REGISTER = ( D3D11_TRACE_INPUT_THREAD_ID_IN_GROUP_FLATTENED_REGISTER + 1 ) ,
D3D11_TRACE_OUTPUT_DEPTH_GREATER_EQUAL_REGISTER = ( D3D11_TRACE_INPUT_GS_INSTANCE_ID_REGISTER + 1 ) ,
D3D11_TRACE_OUTPUT_DEPTH_LESS_EQUAL_REGISTER = ( D3D11_TRACE_OUTPUT_DEPTH_GREATER_EQUAL_REGISTER + 1 ) ,
D3D11_TRACE_IMMEDIATE64 = ( D3D11_TRACE_OUTPUT_DEPTH_LESS_EQUAL_REGISTER + 1 ) ,
D3D11_TRACE_INPUT_CYCLE_COUNTER_REGISTER = ( D3D11_TRACE_IMMEDIATE64 + 1 ) ,
D3D11_TRACE_INTERFACE_POINTER = ( D3D11_TRACE_INPUT_CYCLE_COUNTER_REGISTER + 1 )
} D3D11_TRACE_REGISTER_TYPE;
#define D3D11_TRACE_REGISTER_FLAGS_RELATIVE_INDEXING 0x1
typedef struct D3D11_TRACE_REGISTER
{
D3D11_TRACE_REGISTER_TYPE RegType;
union
{
UINT16 Index1D;
UINT16 Index2D[ 2 ];
} ;
UINT8 OperandIndex;
UINT8 Flags;
} D3D11_TRACE_REGISTER;
#define D3D11_TRACE_MISC_GS_EMIT 0x1
#define D3D11_TRACE_MISC_GS_CUT 0x2
#define D3D11_TRACE_MISC_PS_DISCARD 0x4
#define D3D11_TRACE_MISC_GS_EMIT_STREAM 0x8
#define D3D11_TRACE_MISC_GS_CUT_STREAM 0x10
#define D3D11_TRACE_MISC_HALT 0x20
#define D3D11_TRACE_MISC_MESSAGE 0x40
typedef UINT16 D3D11_TRACE_MISC_OPERATIONS_MASK;
typedef struct D3D11_TRACE_STEP
{
UINT ID;
BOOL InstructionActive;
UINT8 NumRegistersWritten;
UINT8 NumRegistersRead;
D3D11_TRACE_MISC_OPERATIONS_MASK MiscOperations;
UINT OpcodeType;
UINT64 CurrentGlobalCycle;
} D3D11_TRACE_STEP;
extern RPC_IF_HANDLE __MIDL_itf_d3d11ShaderTracing_0000_0000_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d11ShaderTracing_0000_0000_v0_0_s_ifspec;
#ifndef __ID3D11ShaderTrace_INTERFACE_DEFINED__
#define __ID3D11ShaderTrace_INTERFACE_DEFINED__
/* interface ID3D11ShaderTrace */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D11ShaderTrace;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("36b013e6-2811-4845-baa7-d623fe0df104")
ID3D11ShaderTrace : public IUnknown
{
public:
virtual HRESULT STDMETHODCALLTYPE TraceReady(
/* [annotation] */
_Out_opt_ UINT64 *pTestCount) = 0;
virtual void STDMETHODCALLTYPE ResetTrace( void) = 0;
virtual HRESULT STDMETHODCALLTYPE GetTraceStats(
/* [annotation] */
_Out_ D3D11_TRACE_STATS *pTraceStats) = 0;
virtual HRESULT STDMETHODCALLTYPE PSSelectStamp(
/* [annotation] */
_In_ UINT stampIndex) = 0;
virtual HRESULT STDMETHODCALLTYPE GetInitialRegisterContents(
/* [annotation] */
_In_ D3D11_TRACE_REGISTER *pRegister,
/* [annotation] */
_Out_ D3D11_TRACE_VALUE *pValue) = 0;
virtual HRESULT STDMETHODCALLTYPE GetStep(
/* [annotation] */
_In_ UINT stepIndex,
/* [annotation] */
_Out_ D3D11_TRACE_STEP *pTraceStep) = 0;
virtual HRESULT STDMETHODCALLTYPE GetWrittenRegister(
/* [annotation] */
_In_ UINT stepIndex,
/* [annotation] */
_In_ UINT writtenRegisterIndex,
/* [annotation] */
_Out_ D3D11_TRACE_REGISTER *pRegister,
/* [annotation] */
_Out_ D3D11_TRACE_VALUE *pValue) = 0;
virtual HRESULT STDMETHODCALLTYPE GetReadRegister(
/* [annotation] */
_In_ UINT stepIndex,
/* [annotation] */
_In_ UINT readRegisterIndex,
/* [annotation] */
_Out_ D3D11_TRACE_REGISTER *pRegister,
/* [annotation] */
_Out_ D3D11_TRACE_VALUE *pValue) = 0;
};
#else /* C style interface */
typedef struct ID3D11ShaderTraceVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11ShaderTrace * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11ShaderTrace * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11ShaderTrace * This);
HRESULT ( STDMETHODCALLTYPE *TraceReady )(
ID3D11ShaderTrace * This,
/* [annotation] */
_Out_opt_ UINT64 *pTestCount);
void ( STDMETHODCALLTYPE *ResetTrace )(
ID3D11ShaderTrace * This);
HRESULT ( STDMETHODCALLTYPE *GetTraceStats )(
ID3D11ShaderTrace * This,
/* [annotation] */
_Out_ D3D11_TRACE_STATS *pTraceStats);
HRESULT ( STDMETHODCALLTYPE *PSSelectStamp )(
ID3D11ShaderTrace * This,
/* [annotation] */
_In_ UINT stampIndex);
HRESULT ( STDMETHODCALLTYPE *GetInitialRegisterContents )(
ID3D11ShaderTrace * This,
/* [annotation] */
_In_ D3D11_TRACE_REGISTER *pRegister,
/* [annotation] */
_Out_ D3D11_TRACE_VALUE *pValue);
HRESULT ( STDMETHODCALLTYPE *GetStep )(
ID3D11ShaderTrace * This,
/* [annotation] */
_In_ UINT stepIndex,
/* [annotation] */
_Out_ D3D11_TRACE_STEP *pTraceStep);
HRESULT ( STDMETHODCALLTYPE *GetWrittenRegister )(
ID3D11ShaderTrace * This,
/* [annotation] */
_In_ UINT stepIndex,
/* [annotation] */
_In_ UINT writtenRegisterIndex,
/* [annotation] */
_Out_ D3D11_TRACE_REGISTER *pRegister,
/* [annotation] */
_Out_ D3D11_TRACE_VALUE *pValue);
HRESULT ( STDMETHODCALLTYPE *GetReadRegister )(
ID3D11ShaderTrace * This,
/* [annotation] */
_In_ UINT stepIndex,
/* [annotation] */
_In_ UINT readRegisterIndex,
/* [annotation] */
_Out_ D3D11_TRACE_REGISTER *pRegister,
/* [annotation] */
_Out_ D3D11_TRACE_VALUE *pValue);
END_INTERFACE
} ID3D11ShaderTraceVtbl;
interface ID3D11ShaderTrace
{
CONST_VTBL struct ID3D11ShaderTraceVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11ShaderTrace_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11ShaderTrace_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11ShaderTrace_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11ShaderTrace_TraceReady(This,pTestCount) \
( (This)->lpVtbl -> TraceReady(This,pTestCount) )
#define ID3D11ShaderTrace_ResetTrace(This) \
( (This)->lpVtbl -> ResetTrace(This) )
#define ID3D11ShaderTrace_GetTraceStats(This,pTraceStats) \
( (This)->lpVtbl -> GetTraceStats(This,pTraceStats) )
#define ID3D11ShaderTrace_PSSelectStamp(This,stampIndex) \
( (This)->lpVtbl -> PSSelectStamp(This,stampIndex) )
#define ID3D11ShaderTrace_GetInitialRegisterContents(This,pRegister,pValue) \
( (This)->lpVtbl -> GetInitialRegisterContents(This,pRegister,pValue) )
#define ID3D11ShaderTrace_GetStep(This,stepIndex,pTraceStep) \
( (This)->lpVtbl -> GetStep(This,stepIndex,pTraceStep) )
#define ID3D11ShaderTrace_GetWrittenRegister(This,stepIndex,writtenRegisterIndex,pRegister,pValue) \
( (This)->lpVtbl -> GetWrittenRegister(This,stepIndex,writtenRegisterIndex,pRegister,pValue) )
#define ID3D11ShaderTrace_GetReadRegister(This,stepIndex,readRegisterIndex,pRegister,pValue) \
( (This)->lpVtbl -> GetReadRegister(This,stepIndex,readRegisterIndex,pRegister,pValue) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11ShaderTrace_INTERFACE_DEFINED__ */
#ifndef __ID3D11ShaderTraceFactory_INTERFACE_DEFINED__
#define __ID3D11ShaderTraceFactory_INTERFACE_DEFINED__
/* interface ID3D11ShaderTraceFactory */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D11ShaderTraceFactory;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("1fbad429-66ab-41cc-9617-667ac10e4459")
ID3D11ShaderTraceFactory : public IUnknown
{
public:
virtual HRESULT STDMETHODCALLTYPE CreateShaderTrace(
/* [annotation] */
_In_ IUnknown *pShader,
/* [annotation] */
_In_ D3D11_SHADER_TRACE_DESC *pTraceDesc,
/* [annotation] */
_COM_Outptr_ ID3D11ShaderTrace **ppShaderTrace) = 0;
};
#else /* C style interface */
typedef struct ID3D11ShaderTraceFactoryVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11ShaderTraceFactory * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11ShaderTraceFactory * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11ShaderTraceFactory * This);
HRESULT ( STDMETHODCALLTYPE *CreateShaderTrace )(
ID3D11ShaderTraceFactory * This,
/* [annotation] */
_In_ IUnknown *pShader,
/* [annotation] */
_In_ D3D11_SHADER_TRACE_DESC *pTraceDesc,
/* [annotation] */
_COM_Outptr_ ID3D11ShaderTrace **ppShaderTrace);
END_INTERFACE
} ID3D11ShaderTraceFactoryVtbl;
interface ID3D11ShaderTraceFactory
{
CONST_VTBL struct ID3D11ShaderTraceFactoryVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11ShaderTraceFactory_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11ShaderTraceFactory_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11ShaderTraceFactory_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11ShaderTraceFactory_CreateShaderTrace(This,pShader,pTraceDesc,ppShaderTrace) \
( (This)->lpVtbl -> CreateShaderTrace(This,pShader,pTraceDesc,ppShaderTrace) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11ShaderTraceFactory_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11ShaderTracing_0000_0002 */
/* [local] */
HRESULT WINAPI
D3DDisassemble11Trace(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData,
_In_ SIZE_T SrcDataSize,
_In_ ID3D11ShaderTrace* pTrace,
_In_ UINT StartStep,
_In_ UINT NumSteps,
_In_ UINT Flags,
_COM_Outptr_ interface ID3D10Blob** ppDisassembly);
extern RPC_IF_HANDLE __MIDL_itf_d3d11ShaderTracing_0000_0002_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d11ShaderTracing_0000_0002_v0_0_s_ifspec;
/* Additional Prototypes for ALL interfaces */
/* end of Additional Prototypes */
#ifdef __cplusplus
}
#endif
#endif