mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-11 00:31:28 -05:00
37 lines
1.1 KiB
Text
37 lines
1.1 KiB
Text
uniform sampler2D _BumpMap;
|
|
uniform lowp vec4 _LightColor0;
|
|
uniform sampler2D _MainTex;
|
|
uniform lowp float _Shininess;
|
|
varying lowp vec2 xlv_TEXCOORD0;
|
|
varying lowp vec3 xlv_TEXCOORD1;
|
|
varying lowp vec3 xlv_TEXCOORD2;
|
|
varying lowp vec3 xlv_TEXCOORD3;
|
|
void main ()
|
|
{
|
|
lowp vec4 c_1;
|
|
lowp vec3 Normal_2;
|
|
lowp vec4 tmpvar_3;
|
|
tmpvar_3 = texture2D (_MainTex, xlv_TEXCOORD0);
|
|
Normal_2 = ((texture2D (_BumpMap, xlv_TEXCOORD0).xyz * 2.0) - 1.0);
|
|
c_1.xyz = ((tmpvar_3.xyz * (
|
|
(_LightColor0.xyz * max (0.0, dot (Normal_2, xlv_TEXCOORD2)))
|
|
+ xlv_TEXCOORD3)) + (_LightColor0.xyz * (
|
|
pow (max (0.0, dot (Normal_2, xlv_TEXCOORD1)), _Shininess)
|
|
* tmpvar_3.w)));
|
|
c_1.w = 0.0;
|
|
gl_FragData[0] = c_1;
|
|
}
|
|
|
|
|
|
// stats: 14 alu 2 tex 0 flow
|
|
// inputs: 4
|
|
// #0: xlv_TEXCOORD0 (low float) 2x1 [-1]
|
|
// #1: xlv_TEXCOORD1 (low float) 3x1 [-1]
|
|
// #2: xlv_TEXCOORD2 (low float) 3x1 [-1]
|
|
// #3: xlv_TEXCOORD3 (low float) 3x1 [-1]
|
|
// uniforms: 2 (total size: 0)
|
|
// #0: _LightColor0 (low float) 4x1 [-1]
|
|
// #1: _Shininess (low float) 1x1 [-1]
|
|
// textures: 2
|
|
// #0: _BumpMap (low 2d) 0x0 [-1]
|
|
// #1: _MainTex (low 2d) 0x0 [-1]
|