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21 lines
514 B
Text
21 lines
514 B
Text
#extension GL_EXT_shader_framebuffer_fetch : enable
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varying lowp vec4 xlv_TEXCOORD0;
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void main ()
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{
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lowp vec4 xlt_ocol_1;
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mediump vec4 tmpvar_2;
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tmpvar_2 = gl_LastFragData[0];
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xlt_ocol_1 = tmpvar_2;
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lowp vec4 ocol_3;
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ocol_3.w = xlt_ocol_1.w;
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ocol_3.xy = xlv_TEXCOORD0.xy;
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ocol_3.z = (xlt_ocol_1.z * 2.0);
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xlt_ocol_1 = ocol_3;
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gl_FragData[0] = ocol_3;
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}
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// stats: 1 alu 0 tex 0 flow
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// inputs: 2
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// #0: gl_LastFragData (medium float) 4x1 [4] loc 24
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// #1: xlv_TEXCOORD0 (low float) 4x1 [-1]
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