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14 lines
204 B
Text
14 lines
204 B
Text
#version 300 es
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out mediump vec4 _fragData;
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in mediump vec4 uv;
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void main()
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{
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mediump vec4 c;
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c = uv;
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c += gl_FragCoord;
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c.x += gl_FrontFacing ? 1.0 : 0.0;
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c.xy += gl_PointCoord;
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_fragData = c;
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}
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