bgfx/3rdparty/glsl-optimizer/tests/vertex/unity-Transparent_Cutout_Bumped_Specular1-out.txt
Branimir Karadzic dee3fe5266 Initial commit.
2012-04-03 20:30:07 -07:00

28 lines
718 B
Text

varying vec4 xlv_FOG;
uniform vec4 _ProjectionParams;
uniform vec4 _MainTex_ST;
void main ()
{
vec4 tmpvar_1;
tmpvar_1 = (gl_ModelViewProjectionMatrix * gl_Vertex);
vec4 o_i0;
vec4 tmpvar_2;
tmpvar_2 = (tmpvar_1 * 0.5);
o_i0 = tmpvar_2;
vec2 tmpvar_3;
tmpvar_3.x = tmpvar_2.x;
tmpvar_3.y = (tmpvar_2.y * _ProjectionParams.x);
o_i0.xy = (tmpvar_3 + tmpvar_2.w);
o_i0.zw = tmpvar_1.zw;
gl_Position = tmpvar_1;
vec4 tmpvar_4;
tmpvar_4.yzw = vec3(0.0, 0.0, 0.0);
tmpvar_4.x = tmpvar_1.z;
xlv_FOG = tmpvar_4;
vec4 tmpvar_5;
tmpvar_5.zw = vec2(0.0, 0.0);
tmpvar_5.xy = ((gl_MultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
gl_TexCoord[0] = tmpvar_5;
gl_TexCoord[1] = o_i0;
}