bgfx/3rdparty/glsl-optimizer/tests/vertex/unity-Surface_DecalAddBump-out.txt
Branimir Karadzic dee3fe5266 Initial commit.
2012-04-03 20:30:07 -07:00

32 lines
878 B
Text

varying vec4 xlv_FOG;
uniform vec4 unity_Scale;
uniform vec4 _WorldSpaceLightPos0;
uniform mat4 _Object2World;
uniform vec4 _MainTex_ST;
void main ()
{
vec4 tmpvar_1;
tmpvar_1 = (gl_ModelViewProjectionMatrix * gl_Vertex);
mat3 tmpvar_2;
tmpvar_2[0] = _Object2World[0].xyz;
tmpvar_2[1] = _Object2World[1].xyz;
tmpvar_2[2] = _Object2World[2].xyz;
gl_Position = tmpvar_1;
vec4 tmpvar_3;
tmpvar_3.yzw = vec3(0.0, 0.0, 0.0);
tmpvar_3.x = tmpvar_1.z;
xlv_FOG = tmpvar_3;
vec4 tmpvar_4;
tmpvar_4.zw = vec2(0.0, 0.0);
tmpvar_4.xy = ((gl_MultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
gl_TexCoord[0] = tmpvar_4;
vec4 tmpvar_5;
tmpvar_5.w = 0.0;
tmpvar_5.xyz = (tmpvar_2 * (gl_Normal * unity_Scale.w));
gl_TexCoord[1] = tmpvar_5;
vec4 tmpvar_6;
tmpvar_6.w = 0.0;
tmpvar_6.xyz = _WorldSpaceLightPos0.xyz;
gl_TexCoord[2] = tmpvar_6;
}