bgfx/3rdparty/glsl-optimizer/tests/vertex/unity-Nature_Soft_Occlusion_Leaves1-out.txt
Branimir Karadzic dee3fe5266 Initial commit.
2012-04-03 20:30:07 -07:00

46 lines
1.3 KiB
Text

varying vec4 xlv_FOG;
uniform mat4 _TerrainEngineBendTree;
uniform vec4 _SquashPlaneNormal;
uniform float _SquashAmount;
uniform vec4 _Scale;
uniform vec4 _ProjectionParams;
uniform vec4 _MainTex_ST;
void main ()
{
vec4 pos;
pos = gl_Vertex;
pos.xyz = (gl_Vertex.xyz * _Scale.xyz);
vec4 tmpvar_1;
tmpvar_1.w = 0.0;
tmpvar_1.xyz = pos.xyz;
pos.xyz = mix (pos.xyz, (_TerrainEngineBendTree * tmpvar_1).xyz, gl_Color.www);
vec3 tmpvar_2;
tmpvar_2.xz = vec2(0.0, 0.0);
tmpvar_2.y = _SquashPlaneNormal.w;
vec4 tmpvar_3;
tmpvar_3.w = 1.0;
tmpvar_3.xyz = mix ((pos.xyz + (dot (_SquashPlaneNormal.xyz, (tmpvar_2 - pos.xyz)) * _SquashPlaneNormal.xyz)), pos.xyz, vec3(_SquashAmount));
pos = tmpvar_3;
vec4 tmpvar_4;
tmpvar_4 = (gl_ModelViewProjectionMatrix * tmpvar_3);
vec4 o_i0;
vec4 tmpvar_5;
tmpvar_5 = (tmpvar_4 * 0.5);
o_i0 = tmpvar_5;
vec2 tmpvar_6;
tmpvar_6.x = tmpvar_5.x;
tmpvar_6.y = (tmpvar_5.y * _ProjectionParams.x);
o_i0.xy = (tmpvar_6 + tmpvar_5.w);
o_i0.zw = tmpvar_4.zw;
gl_Position = tmpvar_4;
vec4 tmpvar_7;
tmpvar_7.yzw = vec3(0.0, 0.0, 0.0);
tmpvar_7.x = tmpvar_4.z;
xlv_FOG = tmpvar_7;
vec4 tmpvar_8;
tmpvar_8.zw = vec2(0.0, 0.0);
tmpvar_8.xy = ((gl_MultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
gl_TexCoord[0] = tmpvar_8;
gl_TexCoord[1] = o_i0;
}