mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 09:08:22 -05:00
52 lines
1.6 KiB
Text
52 lines
1.6 KiB
Text
varying vec4 xlv_FOG;
|
|
uniform vec4 unity_Scale;
|
|
uniform vec4 _WorldSpaceLightPos0;
|
|
uniform mat4 _TerrainEngineBendTree;
|
|
uniform vec4 _SquashPlaneNormal;
|
|
uniform float _SquashAmount;
|
|
uniform vec4 _Scale;
|
|
uniform mat4 _Object2World;
|
|
uniform vec4 _MainTex_ST;
|
|
uniform mat4 _LightMatrix0;
|
|
void main ()
|
|
{
|
|
vec4 pos;
|
|
pos = gl_Vertex;
|
|
pos.xyz = (gl_Vertex.xyz * _Scale.xyz);
|
|
vec4 tmpvar_1;
|
|
tmpvar_1.w = 0.0;
|
|
tmpvar_1.xyz = pos.xyz;
|
|
pos.xyz = mix (pos.xyz, (_TerrainEngineBendTree * tmpvar_1).xyz, gl_Color.www);
|
|
vec3 tmpvar_2;
|
|
tmpvar_2.xz = vec2(0.0, 0.0);
|
|
tmpvar_2.y = _SquashPlaneNormal.w;
|
|
vec4 tmpvar_3;
|
|
tmpvar_3.w = 1.0;
|
|
tmpvar_3.xyz = mix ((pos.xyz + (dot (_SquashPlaneNormal.xyz, (tmpvar_2 - pos.xyz)) * _SquashPlaneNormal.xyz)), pos.xyz, vec3(_SquashAmount));
|
|
pos = tmpvar_3;
|
|
vec4 tmpvar_4;
|
|
tmpvar_4 = (gl_ModelViewProjectionMatrix * tmpvar_3);
|
|
mat3 tmpvar_5;
|
|
tmpvar_5[0] = _Object2World[0].xyz;
|
|
tmpvar_5[1] = _Object2World[1].xyz;
|
|
tmpvar_5[2] = _Object2World[2].xyz;
|
|
gl_Position = tmpvar_4;
|
|
vec4 tmpvar_6;
|
|
tmpvar_6.yzw = vec3(0.0, 0.0, 0.0);
|
|
tmpvar_6.x = tmpvar_4.z;
|
|
xlv_FOG = tmpvar_6;
|
|
vec4 tmpvar_7;
|
|
tmpvar_7.zw = vec2(0.0, 0.0);
|
|
tmpvar_7.xy = ((gl_MultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
|
|
gl_TexCoord[0] = tmpvar_7;
|
|
vec4 tmpvar_8;
|
|
tmpvar_8.w = 0.0;
|
|
tmpvar_8.xyz = (tmpvar_5 * (gl_Normal * unity_Scale.w));
|
|
gl_TexCoord[1] = tmpvar_8;
|
|
vec4 tmpvar_9;
|
|
tmpvar_9.w = 0.0;
|
|
tmpvar_9.xyz = (_WorldSpaceLightPos0.xyz - (_Object2World * tmpvar_3).xyz);
|
|
gl_TexCoord[2] = tmpvar_9;
|
|
gl_TexCoord[3] = (_LightMatrix0 * (_Object2World * tmpvar_3));
|
|
}
|
|
|