mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-28 18:45:54 -05:00
97 lines
1.9 KiB
Text
97 lines
1.9 KiB
Text
struct appdata_img {
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vec4 vertex;
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vec2 texcoord;
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};
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struct v2f {
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vec4 pos;
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vec2 uv;
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vec2 uvg;
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vec2 uvs;
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};
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uniform vec4 _ScratchOffsetScale;
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uniform vec4 _GrainOffsetScale;
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vec2 MultiplyUV (
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in mat4 mat,
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in vec2 inUV
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)
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{
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vec4 temp;
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vec4 tmpvar_1;
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tmpvar_1.zw = vec2(0.0, 0.0);
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tmpvar_1.x = inUV.x;
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tmpvar_1.y = inUV.y;
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vec4 tmpvar_2;
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tmpvar_2 = tmpvar_1;
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temp = tmpvar_2;
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vec4 tmpvar_3;
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tmpvar_3 = (mat * temp);
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temp = tmpvar_3;
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return temp.xy;
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}
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v2f vert (
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in appdata_img v
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)
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{
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v2f o;
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vec4 tmpvar_1;
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tmpvar_1 = (gl_ModelViewProjectionMatrix * v.vertex);
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o.pos = tmpvar_1;
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vec2 tmpvar_2;
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tmpvar_2 = MultiplyUV (gl_TextureMatrix[0], v.texcoord);
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vec2 tmpvar_3;
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tmpvar_3 = tmpvar_2;
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o.uv = tmpvar_3;
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vec2 tmpvar_4;
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tmpvar_4 = ((v.texcoord.xy * _GrainOffsetScale.zw) + _GrainOffsetScale.xy);
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o.uvg = tmpvar_4;
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vec2 tmpvar_5;
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tmpvar_5 = ((v.texcoord.xy * _ScratchOffsetScale.zw) + _ScratchOffsetScale.xy);
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o.uvs = tmpvar_5;
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return o;
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}
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void main ()
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{
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appdata_img xlt_v;
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v2f xl_retval;
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vec4 tmpvar_1;
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tmpvar_1 = gl_Vertex.xyzw;
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vec4 tmpvar_2;
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tmpvar_2 = tmpvar_1;
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xlt_v.vertex = tmpvar_2;
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vec2 tmpvar_3;
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tmpvar_3 = gl_MultiTexCoord0.xy;
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vec2 tmpvar_4;
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tmpvar_4 = tmpvar_3;
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xlt_v.texcoord = tmpvar_4;
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v2f tmpvar_5;
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tmpvar_5 = vert (xlt_v);
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v2f tmpvar_6;
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tmpvar_6 = tmpvar_5;
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xl_retval = tmpvar_6;
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vec4 tmpvar_7;
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tmpvar_7 = xl_retval.pos.xyzw;
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vec4 tmpvar_8;
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tmpvar_8 = tmpvar_7;
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gl_Position = tmpvar_8;
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vec4 tmpvar_9;
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tmpvar_9.zw = vec2(0.0, 0.0);
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tmpvar_9.xy = xl_retval.uv.xy;
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vec4 tmpvar_10;
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tmpvar_10 = tmpvar_9;
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gl_TexCoord[0] = tmpvar_10;
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vec4 tmpvar_11;
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tmpvar_11.zw = vec2(0.0, 0.0);
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tmpvar_11.xy = xl_retval.uvg.xy;
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vec4 tmpvar_12;
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tmpvar_12 = tmpvar_11;
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gl_TexCoord[1] = tmpvar_12;
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vec4 tmpvar_13;
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tmpvar_13.zw = vec2(0.0, 0.0);
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tmpvar_13.xy = xl_retval.uvs.xy;
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vec4 tmpvar_14;
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tmpvar_14 = tmpvar_13;
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gl_TexCoord[2] = tmpvar_14;
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}
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