bgfx/3rdparty/glsl-optimizer/tests/vertex/zun-Test_VertexShaderDepthTexture-out.txt
2014-02-10 23:06:13 -08:00

15 lines
434 B
Text

uniform sampler2D _CameraDepthTexture;
void main ()
{
vec4 tmpvar_1;
tmpvar_1.xzw = gl_Vertex.xzw;
tmpvar_1.y = (gl_Vertex.y + ((1.0 - texture2DLod (_CameraDepthTexture, gl_MultiTexCoord0.xy, 0.0).x) * 3.0));
gl_Position = (gl_ModelViewProjectionMatrix * tmpvar_1);
vec4 tmpvar_2;
tmpvar_2.zw = vec2(0.0, 0.0);
tmpvar_2.xy = gl_MultiTexCoord0.xy;
gl_TexCoord[0] = tmpvar_2;
}
// inputs: 2, stats: 5 alu 1 tex 0 flow