mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 17:18:12 -05:00
186 lines
3.9 KiB
Text
186 lines
3.9 KiB
Text
struct appdata_full {
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vec4 vertex;
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vec4 tangent;
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vec3 normal;
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vec4 texcoord;
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vec4 texcoord1;
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vec4 color;
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};
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struct Input {
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vec3 foo;
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};
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struct v2f_surf {
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vec4 pos;
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float fog;
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vec3 cust_foo;
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vec3 normal;
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vec3 lightDir;
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vec2 _LightCoord;
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};
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uniform mat4 _LightMatrix0;
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uniform mat4 _Object2World;
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uniform vec4 _WorldSpaceLightPos0;
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uniform vec4 unity_Scale;
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attribute vec4 TANGENT;
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varying vec4 xlv_FOG;
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mat3 xll_constructMat3 (
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in mat4 m_1
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)
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{
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vec3 tmpvar_2;
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tmpvar_2 = m_1[0].xyz;
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vec3 tmpvar_3;
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tmpvar_3 = m_1[1].xyz;
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vec3 tmpvar_4;
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tmpvar_4 = m_1[2].xyz;
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mat3 tmpvar_5;
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vec3 tmpvar_6;
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tmpvar_6 = tmpvar_2;
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tmpvar_5[0] = tmpvar_6;
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vec3 tmpvar_7;
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tmpvar_7 = tmpvar_3;
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tmpvar_5[1] = tmpvar_7;
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vec3 tmpvar_8;
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tmpvar_8 = tmpvar_4;
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tmpvar_5[2] = tmpvar_8;
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return tmpvar_5;
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}
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void vert (
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inout appdata_full v_9,
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out Input o_10
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)
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{
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vec3 tmpvar_11;
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tmpvar_11 = ((v_9.normal * 0.5) + 0.5);
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o_10.foo = tmpvar_11;
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}
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vec3 WorldSpaceLightDir (
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in vec4 v_12
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)
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{
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vec3 worldPos_13;
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vec3 tmpvar_14;
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tmpvar_14 = (_Object2World * v_12).xyz;
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worldPos_13 = tmpvar_14;
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return _WorldSpaceLightPos0.xyz;
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}
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void PositionFog (
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in vec4 v_15,
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out vec4 pos_16,
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out float fog_17
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)
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{
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vec4 tmpvar_18;
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tmpvar_18 = (gl_ModelViewProjectionMatrix * v_15);
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pos_16 = tmpvar_18;
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float tmpvar_19;
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tmpvar_19 = pos_16.z;
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fog_17 = tmpvar_19;
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}
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v2f_surf vert_surf (
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in appdata_full v_20
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)
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{
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v2f_surf o_21;
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Input customInputData_22;
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vert (v_20, customInputData_22);
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vec3 tmpvar_23;
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tmpvar_23 = customInputData_22.foo;
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o_21.cust_foo = tmpvar_23;
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PositionFog (v_20.vertex, o_21.pos, o_21.fog);
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mat3 tmpvar_24;
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tmpvar_24 = xll_constructMat3 (_Object2World);
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vec3 tmpvar_25;
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tmpvar_25 = (tmpvar_24 * (v_20.normal * unity_Scale.w));
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o_21.normal = tmpvar_25;
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vec3 tmpvar_26;
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tmpvar_26 = WorldSpaceLightDir (v_20.vertex);
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vec3 tmpvar_27;
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tmpvar_27 = tmpvar_26;
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o_21.lightDir = tmpvar_27;
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vec2 tmpvar_28;
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tmpvar_28 = (_LightMatrix0 * (_Object2World * v_20.vertex)).xy;
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o_21._LightCoord = tmpvar_28;
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return o_21;
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}
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void main ()
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{
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appdata_full xlt_v_29;
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v2f_surf xl_retval_30;
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vec4 tmpvar_31;
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tmpvar_31 = gl_Vertex.xyzw;
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vec4 tmpvar_32;
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tmpvar_32 = tmpvar_31;
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xlt_v_29.vertex = tmpvar_32;
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vec4 tmpvar_33;
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tmpvar_33 = TANGENT.xyzw;
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vec4 tmpvar_34;
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tmpvar_34 = tmpvar_33;
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xlt_v_29.tangent = tmpvar_34;
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vec3 tmpvar_35;
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tmpvar_35 = gl_Normal.xyz;
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vec3 tmpvar_36;
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tmpvar_36 = tmpvar_35;
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xlt_v_29.normal = tmpvar_36;
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vec4 tmpvar_37;
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tmpvar_37 = gl_MultiTexCoord0.xyzw;
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vec4 tmpvar_38;
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tmpvar_38 = tmpvar_37;
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xlt_v_29.texcoord = tmpvar_38;
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vec4 tmpvar_39;
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tmpvar_39 = gl_MultiTexCoord1.xyzw;
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vec4 tmpvar_40;
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tmpvar_40 = tmpvar_39;
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xlt_v_29.texcoord1 = tmpvar_40;
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vec4 tmpvar_41;
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tmpvar_41 = gl_Color.xyzw;
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vec4 tmpvar_42;
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tmpvar_42 = tmpvar_41;
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xlt_v_29.color = tmpvar_42;
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v2f_surf tmpvar_43;
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tmpvar_43 = vert_surf (xlt_v_29);
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v2f_surf tmpvar_44;
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tmpvar_44 = tmpvar_43;
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xl_retval_30 = tmpvar_44;
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vec4 tmpvar_45;
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tmpvar_45 = xl_retval_30.pos.xyzw;
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vec4 tmpvar_46;
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tmpvar_46 = tmpvar_45;
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gl_Position = tmpvar_46;
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vec4 tmpvar_47;
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tmpvar_47.yzw = vec3(0.0, 0.0, 0.0);
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tmpvar_47.x = xl_retval_30.fog;
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vec4 tmpvar_48;
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tmpvar_48 = tmpvar_47;
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xlv_FOG = tmpvar_48;
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vec4 tmpvar_49;
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tmpvar_49.w = 0.0;
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tmpvar_49.xyz = xl_retval_30.cust_foo.xyz;
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vec4 tmpvar_50;
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tmpvar_50 = tmpvar_49;
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gl_TexCoord[0] = tmpvar_50;
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vec4 tmpvar_51;
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tmpvar_51.w = 0.0;
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tmpvar_51.xyz = xl_retval_30.normal.xyz;
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vec4 tmpvar_52;
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tmpvar_52 = tmpvar_51;
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gl_TexCoord[1] = tmpvar_52;
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vec4 tmpvar_53;
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tmpvar_53.w = 0.0;
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tmpvar_53.xyz = xl_retval_30.lightDir.xyz;
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vec4 tmpvar_54;
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tmpvar_54 = tmpvar_53;
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gl_TexCoord[2] = tmpvar_54;
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vec4 tmpvar_55;
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tmpvar_55.zw = vec2(0.0, 0.0);
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tmpvar_55.xy = xl_retval_30._LightCoord.xy;
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vec4 tmpvar_56;
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tmpvar_56 = tmpvar_55;
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gl_TexCoord[3] = tmpvar_56;
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}
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