bgfx/3rdparty/glsl-optimizer/tests/vertex/zun-ShowDestAlpha-out.txt
2014-02-10 23:06:13 -08:00

7 lines
119 B
Text

void main ()
{
gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex);
}
// inputs: 1, stats: 1 alu 0 tex 0 flow