bgfx/3rdparty/glsl-optimizer/tests/vertex/zun-Hidden_Internal-GUITextureClip-out.txt
2014-02-10 23:06:13 -08:00

18 lines
520 B
Text

uniform mat4 _GUIClipTextureMatrix;
uniform vec4 _MainTex_ST;
void main ()
{
gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex);
gl_FrontColor = gl_Color;
vec4 tmpvar_1;
tmpvar_1.zw = vec2(0.0, 0.0);
tmpvar_1.xy = ((gl_MultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
gl_TexCoord[0] = tmpvar_1;
vec4 tmpvar_2;
tmpvar_2.zw = vec2(0.0, 0.0);
tmpvar_2.xy = (_GUIClipTextureMatrix * (gl_ModelViewMatrix * gl_Vertex)).xy;
gl_TexCoord[1] = tmpvar_2;
}
// inputs: 3, stats: 7 alu 0 tex 0 flow