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13 lines
322 B
Text
13 lines
322 B
Text
uniform vec4 _MainTex_ST;
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uniform mat4 glstate_matrix_mvp;
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varying vec4 xlv_COLOR;
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varying vec2 xlv_TEXCOORD0;
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void main ()
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{
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gl_Position = (glstate_matrix_mvp * gl_Vertex);
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xlv_COLOR = gl_Color;
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xlv_TEXCOORD0 = ((gl_MultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
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}
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// inputs: 3, stats: 3 alu 0 tex 0 flow
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