mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 17:18:12 -05:00
98 lines
2.2 KiB
Text
98 lines
2.2 KiB
Text
struct appdata_full {
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vec4 vertex;
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vec3 normal;
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};
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struct v2f {
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vec4 pos;
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vec3 backContrib;
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vec3 nl;
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};
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uniform vec3 _TerrainTreeLightDirections[4];
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uniform float _TranslucencyViewDependency;
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v2f vert (
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in appdata_full v_1
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)
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{
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int j_2;
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vec3 viewDir_3;
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v2f o_4;
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vec4 tmpvar_5;
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tmpvar_5 = v_1.vertex;
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o_4.pos = tmpvar_5;
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vec3 tmpvar_6;
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tmpvar_6 = v_1.vertex.xyz;
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viewDir_3 = tmpvar_6;
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int tmpvar_7;
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tmpvar_7 = 0;
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j_2 = tmpvar_7;
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while (true) {
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float backContrib_8;
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float nl_9;
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vec3 lightDir_10;
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if (!((j_2 < 3))) {
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break;
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};
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vec3 tmpvar_11;
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tmpvar_11 = _TerrainTreeLightDirections[j_2];
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lightDir_10 = tmpvar_11;
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float tmpvar_12;
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tmpvar_12 = dot (v_1.normal, lightDir_10);
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float tmpvar_13;
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tmpvar_13 = tmpvar_12;
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nl_9 = tmpvar_13;
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float tmpvar_14;
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tmpvar_14 = dot (viewDir_3, -(lightDir_10));
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float tmpvar_15;
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tmpvar_15 = tmpvar_14;
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backContrib_8 = tmpvar_15;
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float tmpvar_16;
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tmpvar_16 = mix (-(nl_9), backContrib_8, _TranslucencyViewDependency);
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vec3 tmpvar_17;
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tmpvar_17 = o_4.backContrib; tmpvar_17[j_2] = tmpvar_16;
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o_4.backContrib = tmpvar_17;
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float tmpvar_18;
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tmpvar_18 = max (0.0, ((nl_9 * 0.6) + 0.4));
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vec3 tmpvar_19;
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tmpvar_19 = o_4.nl; tmpvar_19[j_2] = tmpvar_18;
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o_4.nl = tmpvar_19;
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int _post_incdec_tmp_20;
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_post_incdec_tmp_20 = j_2;
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int tmpvar_21;
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tmpvar_21 = (j_2 + 1);
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j_2 = tmpvar_21;
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};
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return o_4;
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}
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void main ()
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{
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appdata_full xlt_v_22;
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v2f xl_retval_23;
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vec4 tmpvar_24;
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tmpvar_24 = gl_Vertex;
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xlt_v_22.vertex = tmpvar_24;
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vec3 tmpvar_25;
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tmpvar_25 = gl_Normal;
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xlt_v_22.normal = tmpvar_25;
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v2f tmpvar_26;
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tmpvar_26 = vert (xlt_v_22);
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v2f tmpvar_27;
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tmpvar_27 = tmpvar_26;
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xl_retval_23 = tmpvar_27;
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vec4 tmpvar_28;
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tmpvar_28 = xl_retval_23.pos;
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gl_Position = tmpvar_28;
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vec4 tmpvar_29;
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tmpvar_29.w = 0.0;
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tmpvar_29.xyz = xl_retval_23.backContrib.xyz;
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vec4 tmpvar_30;
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tmpvar_30 = tmpvar_29;
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gl_TexCoord[2] = tmpvar_30;
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vec4 tmpvar_31;
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tmpvar_31.w = 0.0;
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tmpvar_31.xyz = xl_retval_23.nl.xyz;
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vec4 tmpvar_32;
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tmpvar_32 = tmpvar_31;
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gl_TexCoord[3] = tmpvar_32;
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}
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