bgfx/3rdparty/glsl-optimizer/tests/vertex/bug-chained-assign-out.txt
2014-02-10 23:06:13 -08:00

21 lines
436 B
Text

attribute vec3 _in_position;
uniform mat4 mtx;
void main ()
{
mat4 m_1;
m_1 = mtx;
vec4 tmpvar_2;
tmpvar_2 = mtx[0]; tmpvar_2.w = 0.0;
m_1[0] = tmpvar_2;
vec4 tmpvar_3;
tmpvar_3 = m_1[0]; tmpvar_3.z = tmpvar_2.w;
m_1[0] = tmpvar_3;
m_1[0] = m_1[0]; m_1[0].y = tmpvar_3.z;
vec4 tmpvar_4;
tmpvar_4.w = 1.0;
tmpvar_4.xyz = _in_position;
gl_Position = (m_1 * tmpvar_4);
}
// inputs: 1, stats: 5 alu 0 tex 0 flow